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Created with Raphaël 2.2.029Nov1398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul302925242324232221201918171615141311942127Jun26252322201918Scripting WIPScripting WIP; Lua entity step callback worksAdd textures in data/textures (appeared to not have been added)random scripting work-in-progressAdd the default.lua scriptScripting WIPMove images to data/textures and fix some path stuff; hope that installation still worksMake it actually buildAdd LuaBetter spawn position finding and checkingUpdate changelog and call this 0.3.10.3.10.3.1Fix water-glass and water-lava surfacesCall this 0.3.dev-20111108Reset block usage timer on client only if it is very probably drawnMake Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queuesAdd new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bitInfinite packet flood test for debugging the new network layerCommand-line signal handling for WindowsMake water invisible next to underwater glassImprove "compile on Windows" section in readmeCall this version 0.3.dev-20111104Add option to set water opaque (mainly for stylistic choice)Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this wasUpdate /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txtMake CONTENT_IGNORE to not block the view when occlusion cullingDisable mipmapping because it is sometimes uglyPossible fix to bases of islands/hills getting culled out too earlyTune occlusion culling a bit moreTune occlusion culling a bitVery simple occlusion cullingocclusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text sizeRemove trailing / or \ in path_userdata (probably fixes world deletion on Windows)Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)Set version to 0.3.0 and update changelog0.3.00.3.0Fix an obvious bug in utility.hAttempt a workaround to the network layer segfaultMake it to compile on MSVC20100.3.dev-201110210.3.dev-201110210.3.dev-20111021Some tuning in m_max_packets_per_second algorithm
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