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Illuna-Minetest
illuna-minetest
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bd72091150edac9d82beb8a65c25d68becd11aee
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stable-0.2
stable-0.3
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0.4.15
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24 results
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Created with Raphaël 2.2.0
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Optimize lighting by a tiny bit
Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)
Fix default value of visual in LuaEntityProperties
Allow server-side teleporting
Fix and tune player movement checks (make them very loose)
Add IDropAction and related stuff
Improve luaentity sprite functionality (and add some random stuff)
Comment out print("on_generated: ...") in Lua
Fix liquid source backface culling (was not turned off)
Fix player getting thrown underground after connecting
Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
Add on_generated hook
Improve player movement speed checking
Player movement speed and node access distance checking
If available, use local textures instead of those sent by server
Fix TNT script
Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)
Re-implement give_initial_stuff
Exception handling in Lua setting get
Lua setting getter
remove get_nodedef
on_newplayer and on_respawnplayer callbacks
liquid_type -> liquidtype
Make node definitions available to Lua
Remove give_initial_stuff
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
Fix random node definition stuff
Add builtin.lua
builtin.lua
Add object reference to Lua on_place/dig/punchnode parameters
Fix "warning: comparison between signed and unsigned integer expressions"
Some node definitions in Lua
Duplicate last tile image automatically to all for lua node definitions
Make map generator more responsive
Print out number of blocks in memory at unload
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs.
Improve debug stack printing interface
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