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Created with Raphaël 2.2.029Nov1398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul302925242324232221Optimize lighting by a tiny bitSort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)Fix default value of visual in LuaEntityPropertiesAllow server-side teleportingFix and tune player movement checks (make them very loose)Add IDropAction and related stuffImprove luaentity sprite functionality (and add some random stuff)Comment out print("on_generated: ...") in LuaFix liquid source backface culling (was not turned off)Fix player getting thrown underground after connectingMake map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))Add on_generated hookImprove player movement speed checkingPlayer movement speed and node access distance checkingIf available, use local textures instead of those sent by serverFix TNT scriptMake lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsivelyReshape LuaEntityCAO implementation a bit and make TNT to blinkOptimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)Re-implement give_initial_stuffException handling in Lua setting getLua setting getterremove get_nodedefon_newplayer and on_respawnplayer callbacksliquid_type -> liquidtypeMake node definitions available to LuaRemove give_initial_stuffAdd node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppFix random node definition stuffAdd builtin.luabuiltin.luaAdd object reference to Lua on_place/dig/punchnode parametersFix "warning: comparison between signed and unsigned integer expressions"Some node definitions in LuaDuplicate last tile image automatically to all for lua node definitionsMake map generator more responsivePrint out number of blocks in memory at unloadDon't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs.Improve debug stack printing interface
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