Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default
  • stable-0.2
  • stable-0.3
  • stable-0.4
  • 0.4.15
  • 0.4.14
  • 0.4.13
  • 0.5.0-dev
  • 0.4.12
  • 0.4.11
  • 0.4.10
  • 0.4.9
  • 0.4.8
  • 0.4.7-MSVC
  • 0.4.7
  • 0.4.6
  • 0.4.5
  • 0.4.4
  • 0.4.3
  • 0.4.2-rc1
  • 0.4.1
  • 0.4.0
  • 0.4.dev-20120606
  • 0.4.dev-20120603
24 results
Created with Raphaël 2.2.017Mar1615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832130Oct2928272624232221201918987532130Sep28252221Minor bug fix (lag between damage flash and hearts updating)Fix various damage related bugs (client-side)Minor cleanup: game.cppRevert "Server::step throw is never catched. Replace it with an errorstream + assert"Bump android version codeBump android version codeServer::step throw is never catched. Replace it with an errorstream + assertAndroid: Fix auto-entry of server address and port in mainmenuAndroid: Fix auto-entry of server address and port in mainmenuMove client packet generators to dedicated functions for:Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functionsRename packethandler/{client,server}.cpp to {client,server}packethandler.cppIf player is dead, permit it to respawn, even if damages are not enabledSendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connectionFiner progress bar updates when initializing nodesAndroid Makefile update backported from stable-0.4 with minor changesAndroid: update makefile and backport language fix from masterFix narrow_to_wide_c (ANDROID)mg_decoration: Raise highest allowed deco top to max edge of voxelmanipAndroid: Backport changes from stable-0.4Releasing androidAndroid: fix package name in JAVA sourcesFix package name in AndroidManifest.xmlAndroidManifest.xml version bumpDisable double-click -> ESC translation for main menuclient.cpp: typo fix and break; fix to make some compilers happyReplace NetworkPacket pointers to referencesPrepare Protocol v25 init & authentication.Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNERRename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clientsUse the new Player::isDead function when it's the caseUpdate Indonesian LanguagehandleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.Don't handle PlayerPos packet coming from client if player is deadMgv5/mgv7: Add desert temples if desert stone detected in mapchunkUnescape tooltip textsMgv6: Fix uninitialised heightmap used by cavegenlua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsSilence Clang warningEnsure that heightmap is initialized before use
Loading