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Illuna-Minetest
illuna-minetest
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c0e4551249dcc1e09ee09877f136ce12fe359520
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master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
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Created with Raphaël 2.2.0
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Fix segfault at exit caused by non grabbed font
settings: Add setting groups and multiline entries
Make hud use fontengine too
Scale form elements consistently
Implement proper font handling
noise: Throw exception on noise allocation failure
Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
Improve Lua API documentation
Update minetest.po (Japanese)
Fix regression with command line --go option
Add minetest.copy_table(table) To get rid off the "table references"
Don't corrupt stepheight when setting other properties
Wield: always obey anisotropic_filter setting, not just for hi res textures
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
added enable_build_where_you_stand option
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Fix some undeclared global variables
Only set the camera update keymap when using a debug build
Fix Android main menu crash, and user data directory check.
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Fix client "double saving" simple singleplayer local maps
Fixes for Android build errors. Enable sensor landscape rotation.
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
Make duplicate warning checks file and line specific
Fix console spaming by debug function on mod checking for global variable to exist.
Port createForsythOptimizedMesh from Irrlicht 1.8
Fix regression with USE_REDIS (refactor_main)
refactor main.cpp
Fix smooth lighting (ambient occlusion)
Fix compiling if no endian.h found
Update credits menu
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
Optimise functions from CNodeDefManager and VoxelManipulator
Optimise getTileInfo()
Mgv5 1 up 1 down overgeneration for biome surface continuity
Mgv5 get ground level at point function. Fast spawn player version
Simplify loading of Android version of menu
Fix leaking global in texture pack menu
Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
Clean up rollback
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