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Created with Raphaël 2.2.030Nov29282726272625232221201918151413121311109832130Oct2928272624232221201918987532130Sep28252221201918191817141163129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec302524232221191817161514131211987Fix segfault at exit caused by non grabbed fontsettings: Add setting groups and multiline entriesMake hud use fontengine tooScale form elements consistentlyImplement proper font handlingnoise: Throw exception on noise allocation failureFix MSVC compiling error (argc/argv not available to pass to init_gettext)Improve Lua API documentationUpdate minetest.po (Japanese)Fix regression with command line --go optionAdd minetest.copy_table(table) To get rid off the "table references"Don't corrupt stepheight when setting other propertiesWield: always obey anisotropic_filter setting, not just for hi res texturesEMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowadded enable_build_where_you_stand optionWieldmesh: don't force anisotropic filtering on, instead disable mipmapsFix some undeclared global variablesOnly set the camera update keymap when using a debug buildFix Android main menu crash, and user data directory check.Increase step smoothing to fit 1:1 stairs (works well on slabs too)Fix client "double saving" simple singleplayer local mapsFixes for Android build errors. Enable sensor landscape rotation.Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctlyMake duplicate warning checks file and line specificFix console spaming by debug function on mod checking for global variable to exist.Port createForsythOptimizedMesh from Irrlicht 1.8Fix regression with USE_REDIS (refactor_main)refactor main.cppFix smooth lighting (ambient occlusion)Fix compiling if no endian.h foundUpdate credits menuserialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()Optimise functions from CNodeDefManager and VoxelManipulatorOptimise getTileInfo()Mgv5 1 up 1 down overgeneration for biome surface continuityMgv5 get ground level at point function. Fast spawn player versionSimplify loading of Android version of menuFix leaking global in texture pack menuFix raillike bug (currently manifests itself on Android), and minor improvement to readability.Clean up rollback
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