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Created with Raphaël 2.2.022Jan151413126432131Dec28119432130Nov291398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322161514131211Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.Node placement / mineral / serialization / iron freq / node_dig callbackadded player link supportsapier-20120115sapier-20120115add support for entity linkingfix object message type sentsplit content_sao.cpp and content_sao.h to multiple filessplit content_cao.cpp file into multiple separate filesadded new entity style irregular_cubefixed invalid comment for plant mesh declarationadded plantlike luaentityadded lua command get_nodes_inside_radiusfixed missing removal in static fixadded derived object to add linkable object supportsao prototype global variables no longer depend on link order to be correctly added to factoryFix inventory glitch when connecting as new userInventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).Tool progress bar tweakingThe huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdefCall this 0.4.dev-20120106-10.4.dev-2012010…0.4.dev-20120106-1Fix key change menu a bitObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Implement minetest.register_on_dieplayer()Add missing checks to texture cachingLimit range of ABM timer initial value randomizationUse free rather than delete for malloc'd memoryInitialize ABM timer to random value to spread processingFix ABM trigger chance being often way too highFix server sending stuff before textures have been sentMark ObjectRef::get_entity_name() deprecatedAdd name field to registered entitiesAdd ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Add ObjectRef:get_luaentity()Call this 0.4.dev-20120102-1Make text area in message dialog a bit largerTexture cache on client (mostly made by sapier) (breaks network compatibility)ObjectRef:get_entity_name() and fixing of comments in default/init.luaMake add_entity return a reference to added entity (or nil)Clean up InvRef documentation in default/init.lua a bitImprove mini Lua referenceAdd ObjectRef:get_inventory() and add stuff to documentation comments
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