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Illuna-Minetest
illuna-minetest
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c449e5f20ac25ead5288e0b63a69db53cdaba9ca
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4
master
default
stable-0.2
stable-0.3
stable-0.4
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20
0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
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0.4.dev-20120603
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Created with Raphaël 2.2.0
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Fix log output in ban.cpp
Improve command-line parameters
Prettify --help output
Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt
--verbose, not --info-on-stderr
Clean up log messages everywhere
Do not print errors when searching for usable configuration file
Fix configuration file behaviour
Increase Peer max_packets_per_second (hopefully doesn't break anything)
Add description in minetest.conf.example
Tune "Connecting to server" and "Waiting content" screens
Chat console, including a number of rebases and modifications.
Starting the game in the pause menu is lame, don't do it\!
Set fixed FOV for the wielded item
Different implementation of KeyPress::operator==
Make Camera::updateViewingRange more snappy in following the min/max settings
Faster player movement and smaller collision box
dig_immediate=2 -> 0.5 seconds digging time
Set rail to have dig_immediate=2
Tidy up server log output a bit
Clean unit test output
Add and tidy up some Server log output for declined connections
Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead
Fix addon and configuration file paths
Initial directory structure rework
Ban and Auth managers use infostream rather than dstream
Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.lua
Add a small bunch of notes about groups in mods/default/init.lua
dig_immediate=3 instead of 1 means 0 seconds
Update mini documentation in mods/default/init.lua a bit
Immediate smoke puff when a normal entity is punched to death
Fix and tune things, add tool "recharge" animation, add dummyball
Set proper armor group for experimental:tnt
LuaEntity armor groups
ClientActiveObject::debugInfoText()
Remove header in servermain.cpp to make minetestserver to build
Damage groups WIP
Entity damage system WIP; Remove C++ mobs
Small fix in getHitParams
Don't draw cracks when digging is impossible
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