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Created with Raphaël 2.2.011Mar108728Feb272476542125Jan2422151413126432131Dec28119432130Nov291398765432130Oct21201918171615141227Sep2624232221201918161512118Fix log output in ban.cppImprove command-line parametersPrettify --help outputMove huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt--verbose, not --info-on-stderrClean up log messages everywhereDo not print errors when searching for usable configuration fileFix configuration file behaviourIncrease Peer max_packets_per_second (hopefully doesn't break anything)Add description in minetest.conf.exampleTune "Connecting to server" and "Waiting content" screensChat console, including a number of rebases and modifications.Starting the game in the pause menu is lame, don't do it\!Set fixed FOV for the wielded itemDifferent implementation of KeyPress::operator==Make Camera::updateViewingRange more snappy in following the min/max settingsFaster player movement and smaller collision boxdig_immediate=2 -> 0.5 seconds digging timeSet rail to have dig_immediate=2Tidy up server log output a bitClean unit test outputAdd and tidy up some Server log output for declined connectionsRemove servermain.cpp, use main.cpp with a couple of #ifdefs insteadFix addon and configuration file pathsInitial directory structure reworkBan and Auth managers use infostream rather than dstreamReplace dig_immediate=1 with dig_immediate=3 in mods/default/init.luaAdd a small bunch of notes about groups in mods/default/init.luadig_immediate=3 instead of 1 means 0 secondsUpdate mini documentation in mods/default/init.lua a bitImmediate smoke puff when a normal entity is punched to deathFix and tune things, add tool "recharge" animation, add dummyballSet proper armor group for experimental:tntLuaEntity armor groupsClientActiveObject::debugInfoText()Remove header in servermain.cpp to make minetestserver to buildDamage groups WIPEntity damage system WIP; Remove C++ mobsSmall fix in getHitParamsDon't draw cracks when digging is impossible
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