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Created with Raphaël 2.2.029Nov1398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul30292524232423222120191817161514Clean InventoryItem interface a bitImproved MaterialItem (stores nodename)Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old codeNode definition namesAdd name field to ContentFeaturesRemove burn time definitions from FurnaceNodeMetadataRemove old commentsMove cook result properly to ContentFeaturesRemove node content-dependent stuff from map.cppRemove content_mapnode.h and nodedef.h #includesRemove content dependencies from mapblock.cppRemove #include <content_mapnode.h> from game.cppSaner sized saplingCut down content transfer verbosityCut down TextureSource verbosityImprove loading screen and protocolClean nodefeat and content_mapnode a bitFix flowing water being always opaqueFix MaterialProperties serialization (constant_time was missing)Improve glassFix NDT_PLANTLIKE scaling to always keep the bottom at ground levelReplace direct irrlicht texture fetching in CAO content with TextureSourceClean mapnode.h and fix other files accordinglyNode definitions transferCompletely generalized mesh generation; ContentFeatures serializationClean moreRemove commented out codePrepare more for node definition serializationBetter node texture generationUpdate inventory texture tooProperly update textures in node definitionsSending of textures WIPFix yet-another serialization error in utility.h and set constructor of Buffer take const data for copyingModify mod and texture directory hierarchiesUpdate TODO list in scriptapi.cppSet traditional minetest durability values to toolsMove tool definitions to scriptTool definition transfer to clientToolDefManager serializationToolDefinition serialization
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