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Illuna-Minetest
illuna-minetest
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c4b707bca265c0c7a76abe01d6c36f354b7010fe
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stable-0.2
stable-0.3
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0.4.15
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24 results
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Created with Raphaël 2.2.0
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Clean InventoryItem interface a bit
Improved MaterialItem (stores nodename)
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
Node definition names
Add name field to ContentFeatures
Remove burn time definitions from FurnaceNodeMetadata
Remove old comments
Move cook result properly to ContentFeatures
Remove node content-dependent stuff from map.cpp
Remove content_mapnode.h and nodedef.h #includes
Remove content dependencies from mapblock.cpp
Remove #include <content_mapnode.h> from game.cpp
Saner sized sapling
Cut down content transfer verbosity
Cut down TextureSource verbosity
Improve loading screen and protocol
Clean nodefeat and content_mapnode a bit
Fix flowing water being always opaque
Fix MaterialProperties serialization (constant_time was missing)
Improve glass
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Replace direct irrlicht texture fetching in CAO content with TextureSource
Clean mapnode.h and fix other files accordingly
Node definitions transfer
Completely generalized mesh generation; ContentFeatures serialization
Clean more
Remove commented out code
Prepare more for node definition serialization
Better node texture generation
Update inventory texture too
Properly update textures in node definitions
Sending of textures WIP
Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying
Modify mod and texture directory hierarchies
Update TODO list in scriptapi.cpp
Set traditional minetest durability values to tools
Move tool definitions to script
Tool definition transfer to client
ToolDefManager serialization
ToolDefinition serialization
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