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Illuna-Minetest
illuna-minetest
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c59d139eebf06680bb4ea019b9a952c20e334154
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4
master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
0.4.7-MSVC
0.4.7
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0.4.2-rc1
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0.4.dev-20120606
0.4.dev-20120603
24 results
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Created with Raphaël 2.2.0
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Feb
Get rid of jordan4ibanez's insane digging animation speed
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
Install shaders properly
Remove accidental vim swap file
Add enable_shaders to minetest.conf.example
Add checkboxes for shaders and on-demand item visual generation
Implement a global shader parameter passing system and useful shaders
ShaderSource and silly example shaders
Add setting preload_item_visuals
On-demand item meshes and textures
Modify some client log message levels
New elements in formspec, item_image and item_image_button.
Only check attachment for nodes with group attached_node
Add the group attached_node
Merge support for anaglyph stereo
Add the ability for client to check if image exists
Log /grant and /revoke command usage
Make dragged itemstack following the mouse cursor much smoother
Ignore directories beginning with a "." when searching for mods
Run scriptapi_on_shutdown() thread-safely and remove some old crap
Add shutdown hook interface to Lua API
Add congestion control settings to minetest.conf
Full protocol 13 compatibility on server side
Make strict and non-strict protocol version checking to work more like expected
Allow server to accept protocol 13 clients altough they don't work too well
Ranged support of protocol version on server side
Support serialization of protocol 13 ContentFeatures
unit test: TestNodedefSerialization
Modify new ObjectProperties format to such that 0.4.3 will eat it
Fix Taoki's messed up generic object command ids
Change version to 0.4.4-dev because... ehm... why it wasn't that already?
Fix head shifting downards in glass, nodeboxes...
Fix mesh glitches on MapBlock boundaries
Revert "Use wielditem drawtype for all nodes in item_entity"
Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly
Default server step to 0.1s and sync object/player update intervals to it
Use wielditem drawtype for all nodes in item_entity
Remove unnecessary util/serialize.h from content_mapblock.cpp
Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
Move util/serialize.h out from staticobject.h for smaller header dependencies
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