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Created with Raphaël 2.2.02Dec130Nov2928272625232220131210985432131Oct189Sep75432131Aug191228Jul272625242322211919Jun1817161110987654331May2120191215Apr14131098765432131Mar302928272625242322212019181615131211108728FebGet rid of jordan4ibanez's insane digging animation speedFix tile MaterialType to make sense and make lava surface be shader'd lower like waterInstall shaders properlyRemove accidental vim swap fileAdd enable_shaders to minetest.conf.exampleAdd checkboxes for shaders and on-demand item visual generationImplement a global shader parameter passing system and useful shadersShaderSource and silly example shadersAdd setting preload_item_visualsOn-demand item meshes and texturesModify some client log message levelsNew elements in formspec, item_image and item_image_button.Only check attachment for nodes with group attached_nodeAdd the group attached_nodeMerge support for anaglyph stereoAdd the ability for client to check if image existsLog /grant and /revoke command usageMake dragged itemstack following the mouse cursor much smootherIgnore directories beginning with a "." when searching for modsRun scriptapi_on_shutdown() thread-safely and remove some old crapAdd shutdown hook interface to Lua APIAdd congestion control settings to minetest.confFull protocol 13 compatibility on server sideMake strict and non-strict protocol version checking to work more like expectedAllow server to accept protocol 13 clients altough they don't work too wellRanged support of protocol version on server sideSupport serialization of protocol 13 ContentFeaturesunit test: TestNodedefSerializationModify new ObjectProperties format to such that 0.4.3 will eat itFix Taoki's messed up generic object command idsChange version to 0.4.4-dev because... ehm... why it wasn't that already?Fix head shifting downards in glass, nodeboxes...Fix mesh glitches on MapBlock boundariesRevert "Use wielditem drawtype for all nodes in item_entity"Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properlyDefault server step to 0.1s and sync object/player update intervals to itUse wielditem drawtype for all nodes in item_entityRemove unnecessary util/serialize.h from content_mapblock.cppConst-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)Move util/serialize.h out from staticobject.h for smaller header dependencies
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