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Created with Raphaël 2.2.020Nov1816171514151413121110987654231Oct30282726252421201917161514131211989865432130Sep29252321191715141312109830Aug29272622212019181412111054330Jul29282726242112108754328Jun24171411987543231May3028272623242322211716151413121110111098765432130Apr2829282625242322212015141211108763231Mar30292725242119161514121197654323128Feb2726252322212019181615141311109874231Jan2928252320191816151411109Tool break: Reduce gain of break soundsParticles: Make attached particle spawners respect the parent's yawBuiltin/../item: Enable tool breaking soundsIntroduce builtin_shared and use it to fix #4778Fix unexplained shader issue (glsl compiler bug??) (#4757)Lua_api.txt: Naming convention for custom item/entity fieldsMgv7: Add optional floatlands, disabled by defaultRevert "Adding particle blend, glow and animation (#4705)"Adding particle blend, glow and animation (#4705)Rename nodeupdate and nodeupdate_single and make them part of the official APIInstall texture_packs.txt to DOCDIRFix crash when attached object no longer existsAdd control information to player interacts (#4685)Nodeupdate: Remove documentation in lua_api.txtHalo: Highlight selected faceFixed tooltips not resizing with \n (#4766)Fix incorrect distance computation for visible blocks (#4765)Fix mob deserialization errors in the client (#4743)Occlusion culling: Add comments, minor code improvementsConf.example: Document block_send_optimize_distanceSky: Draw bottom of the sky box in 'cloudy fog color'Retrieve mapblocks from the server in a sphere, not a cubeOcclusion culling: Fix 'end offset' distance, half this for centre pointDon't use reduced vertical limits for mapblock send and generationBuiltin/../falling: Fix bugs caused by 'ignore' nodesPrivileges: Only give singleplayer 4 basic privsWindows: Add manifest file and set "High DPI Aware" trueMSVC: Generate debug information for release builds (#4674)Separate optional from required mod dependencies in main menu (#4721)PlayerSAO saving fix (#4734)Fix memory leak in ::safeLoadFile (#4730)Remove unused shader matrices. (#4723)Cycle directly to nothing shown instead of showing the profiler graph againAdd debug priv, and allow player to display the scene as wire-frame. (#4709)Add minetest.get_server_uptime() function to Lua API (#4702)Add version APILua voxelmanip: Add optional buffer param for 'get param2 data'Core.rotate_and_place: Remove unused call to get_look_pitch()Optionally disable optimization that causes underwater and cave rendering glitches. (#4686)Fix overloading problems mentioned by clang
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