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Illuna-Minetest
illuna-minetest
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c8705ca2aa1574c4baf9acec56da68ebd8921030
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stable-0.2
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0.4.15
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Created with Raphaël 2.2.0
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Tool break: Reduce gain of break sounds
Particles: Make attached particle spawners respect the parent's yaw
Builtin/../item: Enable tool breaking sounds
Introduce builtin_shared and use it to fix #4778
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Lua_api.txt: Naming convention for custom item/entity fields
Mgv7: Add optional floatlands, disabled by default
Revert "Adding particle blend, glow and animation (#4705)"
Adding particle blend, glow and animation (#4705)
Rename nodeupdate and nodeupdate_single and make them part of the official API
Install texture_packs.txt to DOCDIR
Fix crash when attached object no longer exists
Add control information to player interacts (#4685)
Nodeupdate: Remove documentation in lua_api.txt
Halo: Highlight selected face
Fixed tooltips not resizing with \n (#4766)
Fix incorrect distance computation for visible blocks (#4765)
Fix mob deserialization errors in the client (#4743)
Occlusion culling: Add comments, minor code improvements
Conf.example: Document block_send_optimize_distance
Sky: Draw bottom of the sky box in 'cloudy fog color'
Retrieve mapblocks from the server in a sphere, not a cube
Occlusion culling: Fix 'end offset' distance, half this for centre point
Don't use reduced vertical limits for mapblock send and generation
Builtin/../falling: Fix bugs caused by 'ignore' nodes
Privileges: Only give singleplayer 4 basic privs
Windows: Add manifest file and set "High DPI Aware" true
MSVC: Generate debug information for release builds (#4674)
Separate optional from required mod dependencies in main menu (#4721)
PlayerSAO saving fix (#4734)
Fix memory leak in ::safeLoadFile (#4730)
Remove unused shader matrices. (#4723)
Cycle directly to nothing shown instead of showing the profiler graph again
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
Add minetest.get_server_uptime() function to Lua API (#4702)
Add version API
Lua voxelmanip: Add optional buffer param for 'get param2 data'
Core.rotate_and_place: Remove unused call to get_look_pitch()
Optionally disable optimization that causes underwater and cave rendering glitches. (#4686)
Fix overloading problems mentioned by clang
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