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Created with Raphaël 2.2.024Jun23222120212019181718171615131265432131May3029262524222120192019181716141312111011109876432128Apr27252425242322212018141211109876532131Mar30293029282728262423242322211918191716151413111097654323128Feb27262524232423222122212019181715141312109876542131Jan30292728262423222116141211743230Dec272623212018171615117632130Nov29282726Fix ipv6 on windowsCavegen: fix division by 0 with abnormal max tunnel diameter sizesMath mapgen fix, ip show on connect, pathfinder segfault fixNew math mapgen with fractal based worldsAdd support for IPv6Decoration: Add support for zero probability, fix breakage from last commitPrint playername when failing to read playerfile and ignore files starting with .A handful of minor fixes to various thingsDecoration: Add Schematic decoration typeAdd Hungarian language.Merge remote-tracking branch 'origin/master'Translated using Weblate (Kirghiz)Add a setting for max loop count per step in liquid updateMake minetest.debug accept multiple parameters; convert them to stringRemove deprecated functions that don't work anymore from lua_api.txtPlay placing sound only if place prediction was successfulDont dig or place nodes if interact priv is missing (clientside)Add drowningRestore old output format of dump()Compress texturesDecoration: Place decorations in mgv6, check if air or cignore before placementShow number of objects in client environment in profiler (F6)Formspec: Don't perform black magic if selected item fits the guessFix calculation of selected item (for not drawing it) in formspecRemove useless recalculation of bounding box (mapblock_mesh)Decoration, Ore: Resolve node names on Mapgen initDecoration: Change divlen to sidelenAdd initial Decoration support, many misc. improvements & modificationsExtend a delay in TestConnection from 50 to 100 milliseconds.Tweak IDropAction restriction handling in server.cppLazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gRemoved a redundant step which degraded performanceAdd basic unicode support to the console (linux workaround)Fix crash in dump() when index is a tableFixes cmake-gui causing RUN_IN_PLACE to be always offReset dig_time when switching to a tool that cant dig the current nodeEnable word wrapping in profiler IGUIStaticText (freetype needs this)Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damageFix class/struct forward declaration inconsistencies (good on ya, MSVC)0.4.7-MSVC0.4.7-MSVCBump version to 0.4.70.4.70.4.7
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