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Created with Raphaël 2.2.016Oct15141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul302925242324232221201918171615141311942127Jun26252322201918171687543212Make dungeon masters not shoot the walls with no reasonWhen player times out, log the action as a timeout rather than regular quittingCheck NULL pointer properly in some new code trying to log new stuffBetter player damage prevention when falling on unloaded blocks, not involving getting stuck in there.Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commitFix map delete on windows (concatenate paths correctly with / or \ depending on OS)Update changelog (albeit a bit late)Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.Initially add small and tight logging facilityAdd peaceful / not peaceful distinction in mobs and the only_peaceful_mobs settingUpdate Linux build instructions in README.txt a bit and list the bat script used for releasesFix stable to build with MSVC2010, update version0.2.20110922_30.2.20110922_3Update version number to 0.3.dev-20111016Replace M_PI with PIFix some "Conditional jump or move depends on uninitialised value(s)" valgrind detectionsResource file handling for exe icon for MinGWMake view bobbing amount configurableMake dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.exampleHandle death and respawn betterSet a better version numberImprove mobv2mobv2Lock mutex when accessing m_env in Server::~ServerIn CMake scripts: New version number, fix MSVC stuffHeader file tweaking; mainly for speedSaner block modification flag operation for not saving everything alwaysUpdate changelog0.2.20110922_2 …0.2.20110922_2 stable-0.2minetestmapper: Fix the way ylist is computed, use cStringIO instead of rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'.minetestmapper speed tweaks (kahrl & JacobF)minetestmapper: Fix the way ylist is computed, use cStringIO instead of rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'.Merge remote-tracking branch 'marktraceur/master'minetestmapper speed tweaks (kahrl & JacobF)Add apple color to minetestmapper and fix cactus colorFix minetestmapper.pySupport Python 2 and 3 in sectors2sqlite.py.Fix processing of blocks below y=0 in sectors2sqlite.py.Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distrosAdd apple color to minetestmapper and fix cactus colorFix minetestmapper.py
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