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Created with Raphaël 2.2.011Dec9432130Nov291398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131JulAdd minetest.get_modpath(modname)add_luaentity->add_entity in mods/experimentalCall this 0.4.dev-20111209-10.4.dev-2011120…0.4.dev-20111209-1Enforce modname naming conventionDelete unknown LuaEntities when punchedImprove /spawnentity a bitRename EnvRef:add_luaentity to EnvRef:add_entityAdd EnvRef:get_node_light(pos, timeofday)Properly use time_from_last_punch for limiting PvP punch damageUse plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesCheck symlinks with stat() to know if they are directories or notAdd support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, falling back on stat().Fix player not dying when beated to death by other playerFix getting two old-style minerals per digged nodeDetermine light_propagates from paramtypeAdd experimental TNT's old name as an aliasAdd furnace to legacy aliasesMake ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting)Fix fence nameCall this 0.4.dev-20111204-10.4.dev-2011120…0.4.dev-20111204-1Convert CraftItems directly to the name pointed by alias; necessary due to lua definition tableFix wrong checked node names in bucketAdd some aliases to bucketDon't initialize ItemCAOs with stick.pngFix craftitem aliasesMove default_treeprop.png to treeprop.pngCraftitem aliasesFix log message in tooldef.cppModify a commit in tooldef.cpp and nodedef.cppTool aliasesAdd serialization for node aliases to let client show inventory images correctlyNode definition aliasesEven more texture fixingRename lump_of_* to *_lumpFix the previous commitClean and fix mods/experimental/init.luaMore texture naming fixesRename textures of default modRemove iron apple from defaultMake global names in default mod use good naming convention and move backwards-compatibility definitions to mods/legacy
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