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Created with Raphaël 2.2.04Jul2130Jun29282725242322212018171615141312119632131May3029282726242322212019181918171615131211987654543129Apr27262726242322212019181716171614131211876532131Mar30292827252425242322212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan282725242322212021201819181716151615141312111091098787654Fix attempt to start a world when no world is selected/createdCraftdef: Use numbers instead of iteratorsFix missing check for 0 in craft replacementsFix code style from recent commits and add misc. optimizationsSet server_announce to world.mt and respect modes when changing subgameShaders fixes and cleanup relief mapping code.Fix world.mt not written when selecting modeInventory manager style cleanup and further checksDisable mesh cache by defaultCavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHAdd android tools environment to gitignoreMake m_blocks_cache privateDefer minimap update when shape changedClose keybind settings menu with escFix single click world selectFix bugs in mainmenuBiome API: Increase heat and humidity noise spreads to 1000Add UpdateThread and use it for minimap and mesh threadsFix *BSD build with GNU iconvAdd Lua errors to error dialogBugfix: variable type mismatchBugfix: minimap was updated only with loading new blocks, allow forced updates with changing player posMinimap updateRemove busy polling inside minimap threadMgv5/mgv7 caves: Remove sand found in underground tunnelsAdd minimap featureRemove compile warningReturn to ignoreUse frame instead of words 'no screenshot available'Typo fix on previous @est31 commitSmall TOCLIENT_HELLO logging fixAdd MoveSomewhere inventory actionUse actionstream instead of errorstream when failing to emerge playerFix string conversion error messageFix bug when craft input isn't replacedUpdate Chinese translationFix some issues with animations, and allow non-looped animations to be definedMgv7: Edit noise parameters. Fewer octaves, larger spreads.Remove textures vertical offset. Fix for area enabling parallax.Android: use loop inside makefile to spare repetition
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