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Illuna-Minetest
illuna-minetest
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dcafad2f736aa9b7174bdf7313735d89b981e0c6
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stable-0.2
stable-0.3
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0.4.15
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Update the cURL the buildbot uses to 7.38.0
Various uninitialised variable fixes
Move buttons upwards to accommodate for new configure keys button in the
Add meshnode drawtype.
Make sure PRECISION_SECONDS corresponds to the integer 0
Fix unit reported by TimeTaker (was always ms)
Change topleft text when switching subgames, fixes #1728
Fix use of unitialized variables in mouse button handling
Add in-game key change menu
Add a better error message when trying to teleport another player without bring privileges
Fix object reference pushing functions when called from coroutines
Add [colorize modifier
Fix special tile backspace culling
Bugfix: dont highlight (0,0,0) when theres no node pointed.
Fix broken plantlike drawtype.
Fix misc. style issues
Clean up nodedef.cpp
Add better documentation for alternate drop definition to lua_api.txt.
Add optional framed glasslike drawtype
Make players check inventory modification properly
Only set player dirty flag if values change
Simplify player modification checks
Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
updatepo.sh: Find all files
Use round if falling node is misplaced
Standardize tooltip row detection
Fix multilined description in tooltips (fixes #1688)
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
Fix chat lines not word wrapped correct
Fix command line parsing
Fix build with redis
Add firelike drawtype
Update default of preload_item_visuals in minetest.conf.example
Make dump's output prettier
Fix GCC reorder warning
Add inventory right click drag and drop
Update ja/minetest.po
Revert the icon name in minetest.desktop
Fix locking bugs and make inventory deserialization errors more specific
Split settings into seperate source and header files
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