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Created with Raphaël 2.2.017Oct161514131211989865432130Sep29252321191715141312109830Aug29272622212019181412111054330Jul29282726242112108754328Jun24171411987543231May3028272623242322211716151413121110111098765432130Apr2829282625242322212015141211108763231Mar30292725242119161514121197654323128Feb2726252322212019181615141311109874231Jan29282523201918161514111098743130Dec292625232221201918171511107Revert changes to toggleNoClip and toggleFreeMoveDon't use day light sky unless noclip and free_move are enabledEnable mod security by defaultBuiltin/../chatcommands: Add /grantme commandEmergeblocks: Fix occasional crashTravis: Only trigger a compile, when C/C++ related files were touched (#4284)Make documentation about ItemStack:set_{name,count,wear} clearerBuiltin/../falling.lua: Code optimisationUse range-based fog instead of z-plane based.Attached particle spawnersDon't use unordered maps for ProfilerGraph (fixes flickering)Add a button for disabling all mods to world config. (#3900)Add missing languages to the settingsDisable cmake message concerning WIN32 on non-windows systemsA little cleanup since previous commitEnvironment cleanupRemove unused parameter of GUIVolumeChangeMove RemotePlayer code to its own cpp/headerRemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all namesMore code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Fix backwards compatibility issue introduced by close_on_enterEnsure std::unordered_ be used on MSVC 2010 too (#4600)Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread on Just Test.Ensure std::unordered_ will be used on supported MSVC compilersPrevent attached models from disappearing during parent reload (#4128)VoxelArea: faster iter function (#4490)Remove some unused attributes/class functions in server.cpp/hPlayer/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Lua_api.txt: Add biome and nodeupdate documentationTextures: Ignore unknown node in override.txtFix C++11 Windows build of threading codeuse unordered containers where possible (patch 4 on X)Fix narrow string compiling issue on MSVC2010Use more unordered_maps to improve performance in c++11 buildsUse relative position for nametagsFix macosx build by disabling postgresql upgradeFix crash regression when chatting in the ncurses consoleTravis: build matrix improvements + CPP11 build
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