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Created with Raphaël 2.2.030Jun29282725242322212018171615141312119632131May3029282726242322212019181918171615131211987654543129Apr27262726242322212019181716171614131211876532131Mar30292827252425242322212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan282725242322212021201819181716151615141312111091098787654543Fix single click world selectFix bugs in mainmenuBiome API: Increase heat and humidity noise spreads to 1000Add UpdateThread and use it for minimap and mesh threadsFix *BSD build with GNU iconvAdd Lua errors to error dialogBugfix: variable type mismatchBugfix: minimap was updated only with loading new blocks, allow forced updates with changing player posMinimap updateRemove busy polling inside minimap threadMgv5/mgv7 caves: Remove sand found in underground tunnelsAdd minimap featureRemove compile warningReturn to ignoreUse frame instead of words 'no screenshot available'Typo fix on previous @est31 commitSmall TOCLIENT_HELLO logging fixAdd MoveSomewhere inventory actionUse actionstream instead of errorstream when failing to emerge playerFix string conversion error messageFix bug when craft input isn't replacedUpdate Chinese translationFix some issues with animations, and allow non-looped animations to be definedMgv7: Edit noise parameters. Fewer octaves, larger spreads.Remove textures vertical offset. Fix for area enabling parallax.Android: use loop inside makefile to spare repetitionSmall CAO improvementsMapgen objects: Enable heatmap and humidmap for all biome api mapgensMore correct wrap_rows implementationGeneric CAO cleanups and renames for clarificationMake attached objects visible in 3rd person viewFix wrap_rows at inner byte of multibyte sequenceBiome API: Add noise defined biome blendMgv6: Don't create air gap in tundra at y = 48 in custom high terrainDon't print an error for valid listring[] formspecMake wrap_rows not wrap inside utf-8 multibyte sequencesFail iconv call gracefullySimpler patch for saplings trying to grow on unknown nodesGUIFormSpecMenu::OnEvent code style update and small refactorUpdate credits tab
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