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Created with Raphaël 2.2.08Apr76532131Mar30292827252425242322212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413Link against shlwapi.lib and unify linker input sources for WindowsFix freetype detectionSchematics: Prepend mod path to relative schematic filepathsTOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageFix missing SQLite3 statement pointer initializationCavegen: Remove now unnecessary checks for water, lava, iceMake comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameChange screenshot filename to one likely to work on all modern filesystemsTOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.craftdef.cpp: Return 0 after assert to make Clang happyFix uninitialized variabled in ConnectionEventCrafting speedupAdd reason to kicked log message and use present tenseRemove errorstream logging on password changeFix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if setCreate PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliableFix crash caused by null texture in GUI formspec/HUD.Fix MSVC error caused by ed10005Treegen: Add pine tree. Force place trunksMove globals from main.cpp to more sane locationsNetworkPacket: reading outside packet is now clearer.Fix some minor details from 6d61375Clean scaling pre-filter for formspec/HUD.Fix usage of destroyed mutexFix set_bitsObjDefManager, Mapgen SAPI: Huge refactoringFix use of unitialized variable in gettext.cppConnection::Receive(): receive Network Packet instead of SharedBuffer<u8>.RunCommandQueues: little optimizationTypo in getOutgoingSequenceNumber => successfull to successfulMove texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.Change format of screenshot namesGenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerUse Buffer not SharedBuffer in NetworkPacket::oldForgePacketOn Android enable always fastLet main menu scale (non-Android)Fix Android build-related bugsMake sure g_timegetter is initalised before running speedtestsFix typoUpdate credits
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