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Created with Raphaël 2.2.09Apr8765432131Mar302928272625242322212019181615131211108728Feb272476542125Jan2422151413126432131Dec28119432130Nov29Allow redefining minetest.item_place and the likeMake client know about reverted disallowed diggingsAdd basic_privs privilegeImprove doc/lua_api.txt and add minetest.get_item_group(name, group)Fix unable to join server first time with a passwordCall this 0.4.dev-201204080.4.dev-201204080.4.dev-20120408Add minimal documentation about the $world/game/ additionSupport placing a minetest game inside $world/game to allow creating proper adventure mapsFix crash after 'LuaEntity name "particles:smoke" not defined' and similar errorsminetest.get_node_group(name, group)EnvRef:find_nodes_in_area(minp, maxp, nodenames)Allow looping of local and positional soundsMake lava brighter by showing light sources at their full emitted light levelImprove texture atlas generationFullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks.Improve doc/lua_api.txtTune mapgenFix collision code getting stuck if speed is 0Fix segfault when setting privileges of a non-connected playerFix fabs() brainfartTune desert beachesFix MSVC ambiguous fabs() call errorsAdd deserts to map generatorTune mapgen a bitPerlinNoise for Lua.Support custom textures installed as /textures/all/*.pngAdd EnvRef:find_node_near(pos, radius, nodenames)Add missing mapgen.lua to games/minimalHandle failing openal init properly, add enable_sound and sound_volume settingsAdd #include <unistd.h> to filesys.cppexperimental:soundblock dig_immediate=3Attempt to fix sound left-right channelsMake the minimal development test somewhat playable by adding ore generation and removing the player visual switch testFix crash when inputting only / in chatFix super-small size of regular item entitiesShow reported map seed on debug info (F5)Minimally update compiling on Windows in README.txtAdd to README.txt's example dependencies on Linux: libogg-dev libvorbis-dev libopenal-devFix visual='cube' sizeFix sound direction and add experimental:soundblock alias sb in minimal for testing
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