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Created with Raphaël 2.2.018May17161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov29302928272524232119181716151412111098765432118Oct171614875129Sep282623201816171511109876543231Aug30292625191817161514131110876543231Jul30282928272524222120161413121312111091098Add support for interlaced polarized 3d screensSplit declaration of GenericCAO from implementationFix singleplayer dialogs missing game customizationAdd formspec toolkit and refactor mainmenu to use itMake print() NUL-safeMap irrlicht log level to minetest. Allow write them to debug file.Fix old client showing duplicated health bar on new serverSend max number of characters instead of asserting in case of too long chat messagesFix invalid cast fix resulting in chat messages beeing limited to 256 bytesFix incorrect scaling of customized hud item selection markerFix error messages beeing shown on pressing cursor keys in various menusFix possible deadlock in error conditionsFix healthbar not beeing hidden on disabled damageUse "core" namespace internallyOrganize builtin into subdirectoriesAdd write_json() to the async APIAdd a limit to node meta data resolving recursionFix heart + bubble bar size on different texture packsMove message about missing normal maps to infostream instead of errorstream.Bugfix: make waypoints respect camera offsetFix numeric underflow on calculating window size adjustmentFix player:set_animation() in third person viewAdd hack to avoid 2s startup delay on local gamesFix usage of deprecated functions in builtinAdd proper lua api deprecated handlingAdd download rate to media progress bar (non http mode only!)Make debug text adjust it's border to the screensize and fix a border update bugFix rounding issue of hud dpi on some machinesAdd support for function serialization to minetest.serializeFix code style of async APIRemove dependency on marshal and many other async changesOnly push the Lua error handler onceAdd support for dpi based HUD scalingClient: Don't crash if trying to draw too many items from inventory in HUDMove the old stuff to docRemove useless MSVC project filesFix directional fog color in front viewUpdate documentation on is_ground_contentRevert "Add backtrace to error function"Fix lost pause support in singleplayer
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