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Created with Raphaël 2.2.029Nov1398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul302925242324232221Comment out debug output in ServerEnvironment::activateBlockHandle ActiveBlockModifier intervals properly, down to 1sInitial NodeMetaRef stuffLua interface for ActiveBlockModifierRemove creation of builtin.lua defined minetest.registered_* tables in CComment fix in builtin.luaFor consistency, implement calling of on_chat_message callbacks in CImplement callback registration in Lua instead of CReplace old active block random node modifying things with actual ActiveBlockModifiersAdd chat message callback and send functionsPrint errors from local log to chatAdd a third log output interface methodUse log_deregister_thread in EmergeThreadAdd log_remove_output and log_deregister_threadFix mod dependency sortAdd depends.txt for mods/give_initial_stuffWarn about unsatisfied dependenciesMake blocks to be loaded from disk when the active block area reaches themFix a random commented-out piece of lighting code, altough it doesn't work any betterOptimize lighting by a tiny bitSort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)Fix default value of visual in LuaEntityPropertiesAllow server-side teleportingFix and tune player movement checks (make them very loose)Add IDropAction and related stuffImprove luaentity sprite functionality (and add some random stuff)Comment out print("on_generated: ...") in LuaFix liquid source backface culling (was not turned off)Fix player getting thrown underground after connectingMake map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))Add on_generated hookImprove player movement speed checkingPlayer movement speed and node access distance checkingIf available, use local textures instead of those sent by serverFix TNT scriptMake lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsivelyReshape LuaEntityCAO implementation a bit and make TNT to blinkOptimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)Re-implement give_initial_stuffException handling in Lua setting get
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