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Illuna-Minetest
illuna-minetest
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fc92da432401051a8cc17618941625aec6b12d20
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stable-0.2
stable-0.3
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0.4.15
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24 results
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Created with Raphaël 2.2.0
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Comment out debug output in ServerEnvironment::activateBlock
Handle ActiveBlockModifier intervals properly, down to 1s
Initial NodeMetaRef stuff
Lua interface for ActiveBlockModifier
Remove creation of builtin.lua defined minetest.registered_* tables in C
Comment fix in builtin.lua
For consistency, implement calling of on_chat_message callbacks in C
Implement callback registration in Lua instead of C
Replace old active block random node modifying things with actual ActiveBlockModifiers
Add chat message callback and send functions
Print errors from local log to chat
Add a third log output interface method
Use log_deregister_thread in EmergeThread
Add log_remove_output and log_deregister_thread
Fix mod dependency sort
Add depends.txt for mods/give_initial_stuff
Warn about unsatisfied dependencies
Make blocks to be loaded from disk when the active block area reaches them
Fix a random commented-out piece of lighting code, altough it doesn't work any better
Optimize lighting by a tiny bit
Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)
Fix default value of visual in LuaEntityProperties
Allow server-side teleporting
Fix and tune player movement checks (make them very loose)
Add IDropAction and related stuff
Improve luaentity sprite functionality (and add some random stuff)
Comment out print("on_generated: ...") in Lua
Fix liquid source backface culling (was not turned off)
Fix player getting thrown underground after connecting
Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
Add on_generated hook
Improve player movement speed checking
Player movement speed and node access distance checking
If available, use local textures instead of those sent by server
Fix TNT script
Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)
Re-implement give_initial_stuff
Exception handling in Lua setting get
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