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Illuna-Minetest
illuna-minetest
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fc9521874ca3dcbc8dfd7237b9b3f2420250b351
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stable-0.2
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Created with Raphaël 2.2.0
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Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM
Fix uninitialized variable Server::m_next_sound_id
Fix unitialised variable occassionally being used
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground mapchunks
Send real port to server list
Mgv7 generateRidgeTerrain: Make river generation relative to water level
Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function
Allow filter and mipmap drop down menues to be translated
Improve desktop file
Update german translation
Added ratio argument to colorize, removed the weird alpha-based ratio.
Fix hyphen used as minus sign
Update Spanish language
Mapgen V5: Various improvements
Fix all warnings and remove -Wno-unused-but-set cflag
Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug at all
Reorganize supported video driver query mechanisms
Revert "Fix style on settings tab"
Revert "Fix bug in debug build"
Fix bug in debug build
Fix style on settings tab
Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
Fix particles causing unitialised data being used due to use of incorrect union member
Water fixes
Create empty default constructor for MapNode
Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves
Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear
Fix entitiy WieldMeshSceneNode not freed due to additional grab
Make minor style change(unescape_string())
Fix missing return in Database_Dummy::deleteBlock
Optimize bumpmapping mathematics
Fix potential out-of-bounds array index
Simplify deleteblocks chat command argument parsing
Add ability to delete MapBlocks from map
Initialize noise ptr on creation (fixes crash if OreVein deleted before use)
Fix unescape_string removing all backslashes
Fix typo in `serialize.lua`.
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