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Illuna-Minetest
illuna-minetest
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fe64f93170a6217944d3be90df3c5e1f408e2697
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24 results
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Created with Raphaël 2.2.0
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Shaders: Remove special handling for liquids. (#4670)
Adding LuaError on attempt to assign vectors with values out of range
ParticleSpawner: fix offset being added twice
Windows: dont link to libraries that are already linked by cmake
Shaders: Apply tone mapping before fog calculation.
Shaders: Harmonize Irrlicht and shader fog calculations
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
Damage flash: Reduce maximum alpha. Avoid fade overload
Changes to static object storage limit and error message
Chat commands: Trim whitespaces from input of `/privs` command
Fix crash on attaching player to entity
Builtin: Add vector.floor helper function
Revert changes to toggleNoClip and toggleFreeMove
Don't use day light sky unless noclip and free_move are enabled
Enable mod security by default
Builtin/../chatcommands: Add /grantme command
Emergeblocks: Fix occasional crash
Travis: Only trigger a compile, when C/C++ related files were touched (#4284)
Make documentation about ItemStack:set_{name,count,wear} clearer
Builtin/../falling.lua: Code optimisation
Use range-based fog instead of z-plane based.
Attached particle spawners
Don't use unordered maps for ProfilerGraph (fixes flickering)
Add a button for disabling all mods to world config. (#3900)
Add missing languages to the settings
Disable cmake message concerning WIN32 on non-windows systems
A little cleanup since previous commit
Environment cleanup
Remove unused parameter of GUIVolumeChange
Move RemotePlayer code to its own cpp/header
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Fix backwards compatibility issue introduced by close_on_enter
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread on Just Test.
Ensure std::unordered_ will be used on supported MSVC compilers
Prevent attached models from disappearing during parent reload (#4128)
VoxelArea: faster iter function (#4490)
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