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-- Bushes Mod by Mossmanikin, Evergreen, & Neuromancer
-- The initial code for this was taken from Mossmanikin's Grasses Mod,
-- then heavilly modified by Neuromancer for this mod.
-- Mossmanikin also greatly helped with providing samples for coding.
-- bush leaf textures are from VannessaE's moretrees mod.
-- (Leaf texture created by RealBadAngel or VanessaE)
-- Branch textures created by Neuromancer.
-- support for i18n
abstract_bushes = {}
minetest.register_node("bushes:youngtree2_bottom", {
description = "Young Tree 2 (bottom)",
drawtype="nodebox",
tiles = {"bushes_youngtree2trunk.png"},
inventory_image = "bushes_youngtree2trunk_inv.png",
wield_image = "bushes_youngtree2trunk_inv.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {
--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
}
},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick'
})
local BushBranchCenter = { {1,1}, {3,2} }
for i in pairs(BushBranchCenter) do
local Num = BushBranchCenter[i][1]
local TexNum = BushBranchCenter[i][2]
minetest.register_node("bushes:bushbranches"..Num, {
description = "Bush Branches @1", Num,
drawtype = "nodebox",
tiles = {
"bushes_leaves_"..TexNum..".png",
"bushes_branches_center_"..TexNum..".png"
},
node_box = {
type = "fixed",
fixed = {
{0, -1/2, -1/2, -1/4, 1/2, 1/2},
{0, -1/2, -1/2, 1/4, 1/2, 1/2}
},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
},
inventory_image = "bushes_branches_center_"..TexNum..".png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3,
flammable=2,
leaves=1
},
sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick 4'
})
end
local BushBranchSide = { {2,1}, {4,2} }
for i in pairs(BushBranchSide) do
local Num = BushBranchSide[i][1]
local TexNum = BushBranchSide[i][2]
minetest.register_node("bushes:bushbranches"..Num, {
description = "Bush Branches @1", Num,
drawtype = "nodebox",
tiles = {
--[[top]] "bushes_leaves_"..TexNum..".png",
--[[bottom]]"bushes_branches_center_"..TexNum..".png",
--[[right]] "bushes_branches_left_"..TexNum..".png",
--[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
--[[front]] "bushes_branches_right_"..TexNum..".png"
},
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front, right , top , back }
{0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
{0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
{0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
},
inventory_image = "bushes_branches_right_"..TexNum..".png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3,
flammable=2,
leaves=1
},
sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick 3'
})
end
local BushLeafNode = { {1}, {2}}
for i in pairs(BushLeafNode) do
local Num = BushLeafNode[i][1]
minetest.register_node("bushes:BushLeaves"..Num, {
description = "Bush Leaves @1", Num,
drawtype = "allfaces_optional",
tiles = {"bushes_leaves_"..Num..".png"},
paramtype = "light",
groups = { -- MM: Should we add leafdecay?
snappy=3,
flammable=2,
attached_node=1
},
sounds = default.node_sound_leaves_defaults(),
})
end