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    0057a87b
    Add script to turn players into meshes, ticks every 1 second · 0057a87b
    MirceaKitsune authored
    Trigger the player.lua file in init.lua
    
    Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
    
    Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
    
    Attempt to use the b3d model format, although it doesn't seem to work so far
    0057a87b
    Add script to turn players into meshes, ticks every 1 second
    MirceaKitsune authored
    Trigger the player.lua file in init.lua
    
    Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
    
    Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
    
    Attempt to use the b3d model format, although it doesn't seem to work so far
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