Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
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- mods/default/init.lua 1 addition, 0 deletionsmods/default/init.lua
- mods/default/models/player.b3d 0 additions, 0 deletionsmods/default/models/player.b3d
- mods/default/models/player.mtl 12 additions, 0 deletionsmods/default/models/player.mtl
- mods/default/models/player.obj 106 additions, 0 deletionsmods/default/models/player.obj
- mods/default/models/player.png 0 additions, 0 deletionsmods/default/models/player.png
- mods/default/player.lua 28 additions, 0 deletionsmods/default/player.lua
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