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    322967d2
    Better trapdoor side appearance. · 322967d2
    Auke Kok authored
    We're using a normal wooden side texture to draw the sides
    of trapdoors. But the side textures have only 2 edges that
    have a nice texture for the 2px wide trapdoor. We can
    either repaint the textures, or just rotate the texture
    properly for the two sides that need it.
    
    Because the side texture for wooden doors was just a default:wood
    texture, it clashes with the colors in the trapdoor, and so
    we add a wooden trapdoor-matching tile side texture as well.
    
    This also improves the steel trapdoor side, but without a
    texture change there since that was already a specially
    drawn texture for that node.
    
    We also increase the thickness of the trapdoor to 2px. Right
    now the model is 0.4 large, but this causes the side textures
    to look odd as there's a mismatch in pixel size. By scaling the
    trapdoor side up to exactly 2px, the sides look natural.
    
    Thanks to @kilbith for the suggestion.
    322967d2
    History
    Better trapdoor side appearance.
    Auke Kok authored
    We're using a normal wooden side texture to draw the sides
    of trapdoors. But the side textures have only 2 edges that
    have a nice texture for the 2px wide trapdoor. We can
    either repaint the textures, or just rotate the texture
    properly for the two sides that need it.
    
    Because the side texture for wooden doors was just a default:wood
    texture, it clashes with the colors in the trapdoor, and so
    we add a wooden trapdoor-matching tile side texture as well.
    
    This also improves the steel trapdoor side, but without a
    texture change there since that was already a specially
    drawn texture for that node.
    
    We also increase the thickness of the trapdoor to 2px. Right
    now the model is 0.4 large, but this causes the side textures
    to look odd as there's a mismatch in pixel size. By scaling the
    trapdoor side up to exactly 2px, the sides look natural.
    
    Thanks to @kilbith for the suggestion.