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Commit 04d40a5c authored by MirceaKitsune's avatar MirceaKitsune Committed by Perttu Ahola
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Fix attachment test script and unregistered entities. Thanks jin_xi for this

parent 24781813
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......@@ -24,7 +24,6 @@ end
minetest.after(1.0, switch_player_visual)
-- Test case for attachments: An object is spawned and attached to the player with the specified name (use your own playername there) 10 seconds after the server starts
test2 = {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "cube"
......@@ -32,11 +31,6 @@ test2 = {
minetest.register_entity("default:test2", test2)
function detachments(newobject)
newobject:set_detach()
print ("Detached test object")
end
function attachments()
prop = {
mesh = "player.x",
......@@ -47,13 +41,13 @@ function attachments()
}
local pos={x=0,y=0,z=0}
local newobject=minetest.env:add_entity(pos, "test:test2")
local newobject=minetest.env:add_entity(pos, "default:test2")
newobject:set_properties(prop)
newobject:set_animation({x=1, y=50}, 35, 0)
print ("Spawned test object")
for _, obj in pairs(minetest.get_connected_players()) do
if(obj:get_player_name() == "MirceaKitsune") then
if(obj:get_player_name() == "some_nick") then
newobject:set_attach(obj, "Bone.001", {x=0,y=3,z=0}, {x=0,y=45,z=0})
print ("Attached test object to "..obj:get_player_name())
end
......@@ -61,24 +55,8 @@ function attachments()
minetest.after(5.0, function() detachments(newobject) end)
end
minetest.after(15.0, attachments)]]
-- Test case for player to player attachments
function attachments_player()
for _, obj in pairs(minetest.get_connected_players()) do
if(obj:get_player_name() == "MirceaKitsune") then
for _, obj2 in pairs(minetest.get_connected_players()) do
if(obj2:get_player_name() == "MirceaKitsune1") then
obj2:set_attach(obj, "Bone.001", {x=0,y=6,z=0}, {x=0,y=45,z=0})
print ("Attached player "..obj2:get_player_name().." to player "..obj:get_player_name())
end
end
end
end
end
minetest.after(10.0, attachments_player)
minetest.after(10.0, attachments)
-- Definitions made by this mod that other mods can use too
default = {}
......
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