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Commit 09a229b4 authored by paramat's avatar paramat
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Update 'nodeupdate()' to 'check_for_falling()' API

parent 208c9f49
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......@@ -5,7 +5,7 @@ read_globals = {
"DIR_DELIM",
"minetest", "core",
"dump",
"vector", "nodeupdate", "nodeupdate_single",
"vector",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
}
......
......@@ -16,7 +16,7 @@ local function destruct_bed(pos, n)
if reverse then
reverse = not reverse
minetest.remove_node(other)
nodeupdate(other)
minetest.check_for_falling(other)
else
reverse = not reverse
end
......
......@@ -356,7 +356,7 @@ minetest.register_abm({
end
-- Remove node
minetest.remove_node(pos)
nodeupdate(pos)
minetest.check_for_falling(pos)
end
})
......
......@@ -364,7 +364,7 @@ function doors.register(name, def)
end
def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.on_rotate = false
......
......@@ -290,7 +290,7 @@ else -- Fire enabled
def.on_burn(p)
else
minetest.remove_node(p)
nodeupdate(p)
minetest.check_for_falling(p)
end
end
end,
......
......@@ -332,7 +332,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
vm:update_map()
vm:update_liquids()
-- call nodeupdate for everything within 1.5x blast radius
-- call check_single_for_falling for everything within 1.5x blast radius
for y = -radius * 1.5, radius * 1.5 do
for z = -radius * 1.5, radius * 1.5 do
for x = -radius * 1.5, radius * 1.5 do
......@@ -340,7 +340,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local s = vector.add(pos, rad)
local r = vector.length(rad)
if r / radius < 1.4 then
nodeupdate_single(s)
minetest.check_single_for_falling(s)
end
end
end
......@@ -598,7 +598,7 @@ function tnt.register_tnt(def)
on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(4)
nodeupdate(pos)
minetest.check_for_falling(pos)
end,
})
end
......
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