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Unverified Commit 33eb7cee authored by sfan5's avatar sfan5 Committed by GitHub
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Fix flammable item entities crashing (#2659)

parent 189d2d9f
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...@@ -15,8 +15,8 @@ local item = { ...@@ -15,8 +15,8 @@ local item = {
burn_up = function(self) burn_up = function(self)
-- disappear in a smoke puff -- disappear in a smoke puff
self.object:remove()
local p = self.object:get_pos() local p = self.object:get_pos()
self.object:remove()
minetest.sound_play("default_item_smoke", { minetest.sound_play("default_item_smoke", {
pos = p, pos = p,
max_hear_distance = 8, max_hear_distance = 8,
...@@ -43,12 +43,16 @@ local item = { ...@@ -43,12 +43,16 @@ local item = {
builtin_item.on_step(self, dtime, ...) builtin_item.on_step(self, dtime, ...)
if self.flammable then if self.flammable then
-- flammable, check for igniters -- flammable, check for igniters every 10 s
self.ignite_timer = (self.ignite_timer or 0) + dtime self.ignite_timer = (self.ignite_timer or 0) + dtime
if self.ignite_timer > 10 then if self.ignite_timer > 10 then
self.ignite_timer = 0 self.ignite_timer = 0
local node = minetest.get_node_or_nil(self.object:get_pos()) local pos = self.object:get_pos()
if pos == nil then
return -- object already deleted
end
local node = minetest.get_node_or_nil(pos)
if not node then if not node then
return return
end end
......
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