Convert door model to B3D (#2906)
Using a B3D model I worked out that it would be possible to have only two models (instead of the current four) for the doors and still keep all the mirroring correct when the door is open/closed.
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- mods/doors/init.lua 4 additions, 4 deletionsmods/doors/init.lua
- mods/doors/models/door.blend 0 additions, 0 deletionsmods/doors/models/door.blend
- mods/doors/models/door_a.b3d 0 additions, 0 deletionsmods/doors/models/door_a.b3d
- mods/doors/models/door_a.obj 0 additions, 40 deletionsmods/doors/models/door_a.obj
- mods/doors/models/door_a2.obj 0 additions, 50 deletionsmods/doors/models/door_a2.obj
- mods/doors/models/door_b.b3d 0 additions, 0 deletionsmods/doors/models/door_b.b3d
- mods/doors/models/door_b.obj 0 additions, 50 deletionsmods/doors/models/door_b.obj
- mods/doors/models/door_b2.obj 0 additions, 50 deletionsmods/doors/models/door_b2.obj
mods/doors/models/door.blend
0 → 100644
File added
mods/doors/models/door_a.b3d
0 → 100644
File added
mods/doors/models/door_a.obj
deleted
100644 → 0
mods/doors/models/door_a2.obj
deleted
100644 → 0
mods/doors/models/door_b.b3d
0 → 100644
File added
mods/doors/models/door_b.obj
deleted
100644 → 0
mods/doors/models/door_b2.obj
deleted
100644 → 0
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