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Illuna-Minetest
minetest_game
Commits
4330e88e
Commit
4330e88e
authored
9 years ago
by
Milan Ihl
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tnt works only with grantet priv - removed mesecons temporally
parent
88d591ae
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mods/tnt/init.lua
+20
-13
20 additions, 13 deletions
mods/tnt/init.lua
with
20 additions
and
13 deletions
mods/tnt/init.lua
+
20
−
13
View file @
4330e88e
-- TNT will need privilege!
core
.
register_privilege
(
"trusted_player"
,
"special grantings, used for tnt for example"
)
---We want to use it on server, so this is commented
-- Default to enabled in singleplayer and disabled in multiplayer
--local singleplayer = minetest.is_singleplayer()
--local setting = minetest.setting_getbool("enable_tnt")
--if (not singleplayer and setting ~= true) or
-- (singleplayer and setting == false) then
-- return
--end
--
local singleplayer = minetest.is_singleplayer()
--
local setting = minetest.setting_getbool("enable_tnt")
--
if (not singleplayer and setting ~= true) or
--
(singleplayer and setting == false) then
--
return
--
end
-- loss probabilities array (one in X will be lost)
local
loss_prob
=
{}
...
...
@@ -216,19 +219,21 @@ minetest.register_node("tnt:tnt", {
description
=
"TNT"
,
tiles
=
{
"tnt_top.png"
,
"tnt_bottom.png"
,
"tnt_side.png"
},
is_ground_content
=
false
,
groups
=
{
dig_immediate
=
2
,
mesecon
=
2
},
groups
=
{
dig_immediate
=
2
},
sounds
=
default
.
node_sound_wood_defaults
(),
on_punch
=
function
(
pos
,
node
,
puncher
)
if
puncher
:
get_wielded_item
():
get_name
()
==
"default:torch"
then
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:tnt_burning"
})
minetest
.
get_node_timer
(
pos
):
start
(
4
)
if
(
minetest
.
check_player_privs
(
puncher
:
get_player_name
(),
{
trusted_player
=
true
}))
then
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:tnt_burning"
})
minetest
.
get_node_timer
(
pos
):
start
(
4
)
end
end
end
,
on_blast
=
function
(
pos
,
intensity
)
burn
(
pos
)
end
,
mesecons
=
{
effector
=
{
action_on
=
boom
}},
--
mesecons = {effector = {action_on = boom}},
})
minetest
.
register_node
(
"tnt:tnt_burning"
,
{
...
...
@@ -283,9 +288,11 @@ minetest.register_node("tnt:gunpowder", {
sounds
=
default
.
node_sound_leaves_defaults
(),
on_punch
=
function
(
pos
,
node
,
puncher
)
if
puncher
:
get_wielded_item
():
get_name
()
==
"default:torch"
then
burn
(
pos
)
if
puncher
:
get_wielded_item
():
get_name
()
==
"default:torch"
then
if
(
minetest
.
check_player_privs
(
puncher
:
get_player_name
(),
{
trusted_player
=
true
}))
then
burn
(
pos
)
end
end
end
,
on_blast
=
function
(
pos
,
intensity
)
burn
(
pos
)
...
...
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