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Illuna-Minetest
minetest_game
Commits
451e1875
Commit
451e1875
authored
8 years ago
by
Auke Kok
Committed by
Milan
8 years ago
Browse files
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Patches
Plain Diff
cherry-pick from github.com/minetest/minetest_game> Farming: allow LBM's for other mods as well.
parent
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mods/farming
+0
-1
0 additions, 1 deletion
mods/farming
mods/farming/api.lua
+366
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366 additions, 0 deletions
mods/farming/api.lua
with
366 additions
and
1 deletion
farming
@
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mods/farming/api.lua
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451e1875
-- Wear out hoes, place soil
-- TODO Ignore group:flower
farming
.
hoe_on_use
=
function
(
itemstack
,
user
,
pointed_thing
,
uses
)
local
pt
=
pointed_thing
-- check if pointing at a node
if
not
pt
then
return
end
if
pt
.
type
~=
"node"
then
return
end
local
under
=
minetest
.
get_node
(
pt
.
under
)
local
p
=
{
x
=
pt
.
under
.
x
,
y
=
pt
.
under
.
y
+
1
,
z
=
pt
.
under
.
z
}
local
above
=
minetest
.
get_node
(
p
)
-- return if any of the nodes is not registered
if
not
minetest
.
registered_nodes
[
under
.
name
]
then
return
end
if
not
minetest
.
registered_nodes
[
above
.
name
]
then
return
end
-- check if the node above the pointed thing is air
if
above
.
name
~=
"air"
then
return
end
-- check if pointing at soil
if
minetest
.
get_item_group
(
under
.
name
,
"soil"
)
~=
1
then
return
end
-- check if (wet) soil defined
local
regN
=
minetest
.
registered_nodes
if
regN
[
under
.
name
].
soil
==
nil
or
regN
[
under
.
name
].
soil
.
wet
==
nil
or
regN
[
under
.
name
].
soil
.
dry
==
nil
then
return
end
if
minetest
.
is_protected
(
pt
.
under
,
user
:
get_player_name
())
then
minetest
.
record_protection_violation
(
pt
.
under
,
user
:
get_player_name
())
return
end
if
minetest
.
is_protected
(
pt
.
above
,
user
:
get_player_name
())
then
minetest
.
record_protection_violation
(
pt
.
above
,
user
:
get_player_name
())
return
end
-- turn the node into soil, wear out item and play sound
minetest
.
set_node
(
pt
.
under
,
{
name
=
regN
[
under
.
name
].
soil
.
dry
})
minetest
.
sound_play
(
"default_dig_crumbly"
,
{
pos
=
pt
.
under
,
gain
=
0
.
5
,
})
if
not
minetest
.
setting_getbool
(
"creative_mode"
)
then
itemstack
:
add_wear
(
65535
/
(
uses
-
1
))
end
return
itemstack
end
-- Register new hoes
farming
.
register_hoe
=
function
(
name
,
def
)
-- Check for : prefix (register new hoes in your mod's namespace)
if
name
:
sub
(
1
,
1
)
~=
":"
then
name
=
":"
..
name
end
-- Check def table
if
def
.
description
==
nil
then
def
.
description
=
"Hoe"
end
if
def
.
inventory_image
==
nil
then
def
.
inventory_image
=
"unknown_item.png"
end
if
def
.
recipe
==
nil
then
def
.
recipe
=
{
{
"air"
,
"air"
,
""
},
{
""
,
"group:stick"
,
""
},
{
""
,
"group:stick"
,
""
}
}
end
if
def
.
max_uses
==
nil
then
def
.
max_uses
=
30
end
-- Register the tool
minetest
.
register_tool
(
name
,
{
description
=
def
.
description
,
inventory_image
=
def
.
inventory_image
,
on_use
=
function
(
itemstack
,
user
,
pointed_thing
)
return
farming
.
hoe_on_use
(
itemstack
,
user
,
pointed_thing
,
def
.
max_uses
)
end
})
-- Register its recipe
if
def
.
material
==
nil
then
minetest
.
register_craft
({
output
=
name
:
sub
(
2
),
recipe
=
def
.
recipe
})
else
minetest
.
register_craft
({
output
=
name
:
sub
(
2
),
recipe
=
{
{
def
.
material
,
def
.
material
,
""
},
{
""
,
"group:stick"
,
""
},
{
""
,
"group:stick"
,
""
}
}
})
-- Reverse Recipe
minetest
.
register_craft
({
output
=
name
:
sub
(
2
),
recipe
=
{
{
""
,
def
.
material
,
def
.
material
},
{
""
,
"group:stick"
,
""
},
{
""
,
"group:stick"
,
""
}
}
})
end
end
-- how often node timers for plants will tick, +/- some random value
local
function
tick
(
pos
)
minetest
.
get_node_timer
(
pos
):
start
(
math.random
(
166
,
286
))
end
-- how often a growth failure tick is retried (e.g. too dark)
local
function
tick_again
(
pos
)
minetest
.
get_node_timer
(
pos
):
start
(
math.random
(
40
,
80
))
end
-- Seed placement
farming
.
place_seed
=
function
(
itemstack
,
placer
,
pointed_thing
,
plantname
)
local
pt
=
pointed_thing
-- check if pointing at a node
if
not
pt
then
return
end
if
pt
.
type
~=
"node"
then
return
end
local
under
=
minetest
.
get_node
(
pt
.
under
)
local
above
=
minetest
.
get_node
(
pt
.
above
)
if
minetest
.
is_protected
(
pt
.
under
,
placer
:
get_player_name
())
then
minetest
.
record_protection_violation
(
pt
.
under
,
placer
:
get_player_name
())
return
end
if
minetest
.
is_protected
(
pt
.
above
,
placer
:
get_player_name
())
then
minetest
.
record_protection_violation
(
pt
.
above
,
placer
:
get_player_name
())
return
end
-- return if any of the nodes is not registered
if
not
minetest
.
registered_nodes
[
under
.
name
]
then
return
end
if
not
minetest
.
registered_nodes
[
above
.
name
]
then
return
end
-- check if pointing at the top of the node
if
pt
.
above
.
y
~=
pt
.
under
.
y
+
1
then
return
end
-- check if you can replace the node above the pointed node
if
not
minetest
.
registered_nodes
[
above
.
name
].
buildable_to
then
return
end
-- check if pointing at soil
if
minetest
.
get_item_group
(
under
.
name
,
"soil"
)
<
2
then
return
end
-- add the node and remove 1 item from the itemstack
minetest
.
add_node
(
pt
.
above
,
{
name
=
plantname
,
param2
=
1
})
tick
(
pt
.
above
)
if
not
minetest
.
setting_getbool
(
"creative_mode"
)
then
itemstack
:
take_item
()
end
return
itemstack
end
farming
.
grow_plant
=
function
(
pos
,
elapsed
)
local
node
=
minetest
.
get_node
(
pos
)
local
name
=
node
.
name
local
def
=
minetest
.
registered_nodes
[
name
]
if
not
def
.
next_plant
then
-- disable timer for fully grown plant
return
end
-- grow seed
if
minetest
.
get_item_group
(
node
.
name
,
"seed"
)
and
def
.
fertility
then
local
soil_node
=
minetest
.
get_node_or_nil
({
x
=
pos
.
x
,
y
=
pos
.
y
-
1
,
z
=
pos
.
z
})
if
not
soil_node
then
tick_again
(
pos
)
return
end
-- omitted is a check for light, we assume seeds can germinate in the dark.
for
_
,
v
in
pairs
(
def
.
fertility
)
do
if
minetest
.
get_item_group
(
soil_node
.
name
,
v
)
~=
0
then
minetest
.
swap_node
(
pos
,
{
name
=
def
.
next_plant
})
if
minetest
.
registered_nodes
[
def
.
next_plant
].
next_plant
then
tick
(
pos
)
return
end
end
end
return
end
-- check if on wet soil
local
below
=
minetest
.
get_node
({
x
=
pos
.
x
,
y
=
pos
.
y
-
1
,
z
=
pos
.
z
})
if
minetest
.
get_item_group
(
below
.
name
,
"soil"
)
<
3
then
tick_again
(
pos
)
return
end
-- check light
local
light
=
minetest
.
get_node_light
(
pos
)
if
not
light
or
light
<
def
.
minlight
or
light
>
def
.
maxlight
then
tick_again
(
pos
)
return
end
-- grow
minetest
.
swap_node
(
pos
,
{
name
=
def
.
next_plant
})
-- new timer needed?
if
minetest
.
registered_nodes
[
def
.
next_plant
].
next_plant
then
tick
(
pos
)
end
return
end
-- Register plants
farming
.
register_plant
=
function
(
name
,
def
)
local
mname
=
name
:
split
(
":"
)[
1
]
local
pname
=
name
:
split
(
":"
)[
2
]
-- Check def table
if
not
def
.
description
then
def
.
description
=
"Seed"
end
if
not
def
.
inventory_image
then
def
.
inventory_image
=
"unknown_item.png"
end
if
not
def
.
steps
then
return
nil
end
if
not
def
.
minlight
then
def
.
minlight
=
1
end
if
not
def
.
maxlight
then
def
.
maxlight
=
14
end
if
not
def
.
fertility
then
def
.
fertility
=
{}
end
-- Register seed
local
lbm_nodes
=
{
mname
..
":seed_"
..
pname
}
local
g
=
{
seed
=
1
,
snappy
=
3
,
attached_node
=
1
}
for
k
,
v
in
pairs
(
def
.
fertility
)
do
g
[
v
]
=
1
end
minetest
.
register_node
(
":"
..
mname
..
":seed_"
..
pname
,
{
description
=
def
.
description
,
tiles
=
{
def
.
inventory_image
},
inventory_image
=
def
.
inventory_image
,
wield_image
=
def
.
inventory_image
,
drawtype
=
"signlike"
,
groups
=
g
,
paramtype
=
"light"
,
paramtype2
=
"wallmounted"
,
walkable
=
false
,
sunlight_propagates
=
true
,
selection_box
=
{
type
=
"fixed"
,
fixed
=
{
-
0
.
5
,
-
0
.
5
,
-
0
.
5
,
0
.
5
,
-
5
/
16
,
0
.
5
},
},
fertility
=
def
.
fertility
,
sounds
=
default
.
node_sound_dirt_defaults
({
dug
=
{
name
=
"default_grass_footstep"
,
gain
=
0
.
2
},
place
=
{
name
=
"default_place_node"
,
gain
=
0
.
25
},
}),
on_place
=
function
(
itemstack
,
placer
,
pointed_thing
)
return
farming
.
place_seed
(
itemstack
,
placer
,
pointed_thing
,
mname
..
":seed_"
..
pname
)
end
,
next_plant
=
mname
..
":"
..
pname
..
"_1"
,
on_timer
=
farming
.
grow_plant
,
minlight
=
def
.
minlight
,
maxlight
=
def
.
maxlight
,
})
-- Register harvest
minetest
.
register_craftitem
(
":"
..
mname
..
":"
..
pname
,
{
description
=
pname
:
gsub
(
"^%l"
,
string.upper
),
inventory_image
=
mname
..
"_"
..
pname
..
".png"
,
})
-- Register growing steps
for
i
=
1
,
def
.
steps
do
local
drop
=
{
items
=
{
{
items
=
{
mname
..
":"
..
pname
},
rarity
=
9
-
i
},
{
items
=
{
mname
..
":"
..
pname
},
rarity
=
18
-
i
*
2
},
{
items
=
{
mname
..
":seed_"
..
pname
},
rarity
=
9
-
i
},
{
items
=
{
mname
..
":seed_"
..
pname
},
rarity
=
18
-
i
*
2
},
}
}
local
nodegroups
=
{
snappy
=
3
,
flammable
=
2
,
plant
=
1
,
not_in_creative_inventory
=
1
,
attached_node
=
1
}
nodegroups
[
pname
]
=
i
local
next_plant
=
nil
local
on_timer
=
nil
if
i
<
def
.
steps
then
next_plant
=
mname
..
":"
..
pname
..
"_"
..
(
i
+
1
)
on_timer
=
farming
.
grow_plant
lbm_nodes
[
#
lbm_nodes
+
1
]
=
mname
..
":"
..
pname
..
"_"
..
i
end
minetest
.
register_node
(
mname
..
":"
..
pname
..
"_"
..
i
,
{
drawtype
=
"plantlike"
,
waving
=
1
,
tiles
=
{
mname
..
"_"
..
pname
..
"_"
..
i
..
".png"
},
paramtype
=
"light"
,
walkable
=
false
,
buildable_to
=
true
,
drop
=
drop
,
selection_box
=
{
type
=
"fixed"
,
fixed
=
{
-
0
.
5
,
-
0
.
5
,
-
0
.
5
,
0
.
5
,
-
5
/
16
,
0
.
5
},
},
groups
=
nodegroups
,
sounds
=
default
.
node_sound_leaves_defaults
(),
next_plant
=
next_plant
,
on_timer
=
farming
.
grow_plant
,
minlight
=
def
.
minlight
,
maxlight
=
def
.
maxlight
,
})
end
-- replacement LBM for pre-nodetimer plants
minetest
.
register_lbm
({
name
=
"farming:start_nodetimer_"
..
mname
..
"_"
..
pname
,
nodenames
=
lbm_nodes
,
action
=
function
(
pos
,
node
)
tick_again
(
pos
)
end
,
})
-- Return
local
r
=
{
seed
=
mname
..
":seed_"
..
pname
,
harvest
=
mname
..
":"
..
pname
}
return
r
end
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