Skip to content
Snippets Groups Projects
Unverified Commit 5c48c76a authored by Paramat's avatar Paramat Committed by GitHub
Browse files

Fix trapdoor side textures and orientations

Previously, opening a trapdoor caused the side textures to flip.

Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.

Clean up some codestyle issues.
parent f21bab2f
No related branches found
No related tags found
No related merge requests found
......@@ -214,6 +214,8 @@ The doors mod allows modders to register custom doors and trapdoors.
inventory_image = "mod_door_inv.png",
groups = {choppy = 2},
tiles = {"mod_door.png"}, -- UV map.
-- The front and back of the door must be identical in appearence as they swap on
-- open/close.
recipe = craftrecipe,
sounds = default.node_sound_wood_defaults(), -- optional
sound_open = sound play for open door, -- optional
......@@ -228,7 +230,12 @@ The doors mod allows modders to register custom doors and trapdoors.
inventory_image = "mod_trapdoor_inv.png",
groups = {choppy = 2},
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
tile_side = "doors_trapdoor_side.png",
-- The texture for the four sides of the trapdoor.
-- The texture should have the trapdoor side drawn twice, in the lowest and highest
-- 1/8ths of the texture, both upright. The area between is not used.
-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
-- for the open trapdoor.
sounds = default.node_sound_wood_defaults(), -- optional
sound_open = sound play for open door, -- optional
sound_close = sound play for close door, -- optional
......
......@@ -40,8 +40,10 @@ Following textures created by PenguinDad (CC BY-SA 4.0):
Following textures created by sofar (CC-BY-SA-3.0):
doors_trapdoor_steel.png
doors_trapdoor_steel_side.png
Following textures created by paramat (CC-BY-SA-3.0):
door_trapdoor_side.png
doors_trapdoor_steel_side.png
Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0):
door_obsidian_glass.png
......
......@@ -642,10 +642,14 @@ function doors.register_trapdoor(name, def)
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = {def.tile_front,
def.tile_front .. '^[transformFY',
def.tile_side, def.tile_side,
def.tile_side, def.tile_side}
def_closed.tiles = {
def.tile_front,
def.tile_front .. '^[transformFY',
def.tile_side,
def.tile_side,
def.tile_side,
def.tile_side
}
def_opened.node_box = {
type = "fixed",
......@@ -655,11 +659,14 @@ function doors.register_trapdoor(name, def)
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = {def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front .. '^[transform46',
def.tile_front .. '^[transform6'}
def_opened.tiles = {
def.tile_side,
def.tile_side .. '^[transform2',
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front .. '^[transform46',
def.tile_front .. '^[transform6'
}
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
......
mods/doors/textures/doors_trapdoor_side.png

169 B | W: | H:

mods/doors/textures/doors_trapdoor_side.png

118 B | W: | H:

mods/doors/textures/doors_trapdoor_side.png
mods/doors/textures/doors_trapdoor_side.png
mods/doors/textures/doors_trapdoor_side.png
mods/doors/textures/doors_trapdoor_side.png
  • 2-up
  • Swipe
  • Onion skin
mods/doors/textures/doors_trapdoor_steel_side.png

101 B | W: | H:

mods/doors/textures/doors_trapdoor_steel_side.png

98 B | W: | H:

mods/doors/textures/doors_trapdoor_steel_side.png
mods/doors/textures/doors_trapdoor_steel_side.png
mods/doors/textures/doors_trapdoor_steel_side.png
mods/doors/textures/doors_trapdoor_steel_side.png
  • 2-up
  • Swipe
  • Onion skin
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment