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Unverified Commit 5c8bd349 authored by Paramat's avatar Paramat Committed by GitHub
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Boats: Properly use 'dtime' for consistent responsiveness

Previously, boat responsiveness varied greatly depending on server
lag and singleplayer / multiplayer.
'dtime' is the time from the last execution of the boat entity
'on step' function, so must multiply acceleration and yaw change.

Retune acceleration, turn rate and drift deceleration.

Make reversed turn only happen with significant backwards speed.
parent 7e1b07fd
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