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Commit 95cbfc50 authored by PilzAdam's avatar PilzAdam
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Fix incorrect slabs to full block transformation by changing the modname to...

Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs
parent 61e60724
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......@@ -3,10 +3,9 @@
stairs = {}
-- Node will be called modname:stair_<subname>
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
local modname = minetest.get_current_modname()
minetest.register_node(modname..":stair_" .. subname, {
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
......@@ -30,7 +29,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
local p0 = pointed_thing.under
local p1 = pointed_thing.above
if p0.y-1 == p1.y then
local fakestack = ItemStack(modname..":stair_" .. subname.."upside_down")
local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
......@@ -43,8 +42,8 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
end,
})
minetest.register_node(modname..":stair_" .. subname.."upside_down", {
drop = modname..":stair_" .. subname,
minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
drop = "stairs:stair_" .. subname,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
......@@ -62,7 +61,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
})
minetest.register_craft({
output = modname..':stair_' .. subname .. ' 4',
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
......@@ -72,7 +71,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = modname..':stair_' .. subname .. ' 4',
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
......@@ -81,10 +80,9 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
})
end
-- Node will be called modname:slab_<subname>
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
local modname = minetest.get_current_modname()
minetest.register_node(modname..":slab_" .. subname, {
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
......@@ -112,7 +110,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.env:get_node(p0)
if n0.name == modname..":slab_" .. subname and
if n0.name == "stairs:slab_" .. subname and
p0.y+1 == p1.y then
slabpos = p0
slabnode = n0
......@@ -137,7 +135,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
-- Upside down slabs
if p0.y-1 == p1.y then
-- Turn into full block if pointing at a existing slab
if n0.name == modname..":slab_" .. subname.."upside_down" then
if n0.name == "stairs:slab_" .. subname.."upside_down" then
-- Remove the slab at the position of the slab
minetest.env:remove_node(p0)
-- Make a fake stack of a single item and try to place it
......@@ -155,7 +153,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end
-- Place upside down slab
local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
......@@ -164,10 +162,10 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end
-- If pointing at the side of a upside down slab
if n0.name == modname..":slab_" .. subname.."upside_down" and
if n0.name == "stairs:slab_" .. subname.."upside_down" and
p0.y+1 ~= p1.y then
-- Place upside down slab
local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
......@@ -180,8 +178,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end,
})
minetest.register_node(modname..":slab_" .. subname.."upside_down", {
drop = modname..":slab_"..subname,
minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
drop = "stairs:slab_"..subname,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
......@@ -199,14 +197,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
})
minetest.register_craft({
output = modname..':slab_' .. subname .. ' 3',
output = 'stairs:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Nodes will be called modname:{stair,slab}_<subname>
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
......
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