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Illuna-Minetest
minetest_game
Commits
b853c8a5
Commit
b853c8a5
authored
6 years ago
by
sofar
Committed by
Paramat
6 years ago
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Plain Diff
Beds: Properly count players in beds
This is a rebased and slightly rewritten version of #2125.
parent
891f00e9
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1
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mods/beds/functions.lua
+12
-9
12 additions, 9 deletions
mods/beds/functions.lua
with
12 additions
and
9 deletions
mods/beds/functions.lua
+
12
−
9
View file @
b853c8a5
local
pi
=
math.pi
local
player_in_bed
=
0
local
is_sp
=
minetest
.
is_singleplayer
()
local
enable_respawn
=
minetest
.
settings
:
get_bool
(
"enable_bed_respawn"
)
if
enable_respawn
==
nil
then
...
...
@@ -59,11 +58,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- stand up
if
state
~=
nil
and
not
state
then
local
p
=
beds
.
pos
[
name
]
or
nil
if
beds
.
player
[
name
]
~=
nil
then
beds
.
player
[
name
]
=
nil
beds
.
bed_position
[
name
]
=
nil
player_in_bed
=
player_in_bed
-
1
end
beds
.
player
[
name
]
=
nil
-- skip here to prevent sending player specific changes (used for leaving players)
if
skip
then
return
...
...
@@ -82,10 +77,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- lay down
else
beds
.
player
[
name
]
=
1
beds
.
pos
[
name
]
=
pos
beds
.
bed_position
[
name
]
=
bed_pos
player_in_bed
=
player_in_bed
+
1
beds
.
player
[
name
]
=
1
-- physics, eye_offset, etc
player
:
set_eye_offset
({
x
=
0
,
y
=
-
13
,
z
=
0
},
{
x
=
0
,
y
=
0
,
z
=
0
})
...
...
@@ -103,9 +97,18 @@ local function lay_down(player, pos, bed_pos, state, skip)
player
:
hud_set_flags
(
hud_flags
)
end
local
function
get_player_in_bed_count
()
local
c
=
0
for
_
,
_
in
pairs
(
beds
.
player
)
do
c
=
c
+
1
end
return
c
end
local
function
update_formspecs
(
finished
)
local
ges
=
#
minetest
.
get_connected_players
()
local
form_n
local
player_in_bed
=
get_player_in_bed_count
()
local
is_majority
=
(
ges
/
2
)
<
player_in_bed
if
finished
then
...
...
@@ -223,7 +226,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Because "Force night skip" button is a button_exit, it will set fields.quit
-- and lay_down call will change value of player_in_bed, so it must be taken
-- earlier.
local
last_player_in_bed
=
player_in_bed
local
last_player_in_bed
=
get_
player_in_bed
_count
()
if
fields
.
quit
or
fields
.
leave
then
lay_down
(
player
,
nil
,
nil
,
false
)
...
...
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