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Commit b9422ed4 authored by Thomas--S's avatar Thomas--S Committed by paramat
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Vessels: Smaller/improved textures, remove duplicated 'inv' textures

Removed unnecessary inventory textures
The drinking glass inventory texture now differs from
the node texture to be more clearly a drinking glass
Smaller textures to reduce size as nodes
parent b1e0864c
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......@@ -43,3 +43,8 @@ Authors of media files
Unless specifically noted,
Copyright (C) 2012 Vanessa Ezekowitz
The following textures were modified by Thomas-S (License is CC0):
vessels_drinking_glass.png
vessels_drinking_glass_inv.png (Paramat helped to improve this texture)
vessels_glass_bottle.png
vessels_steel_bottle.png
......@@ -70,14 +70,14 @@ minetest.register_node("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
inventory_image = "vessels_glass_bottle_inv.png",
inventory_image = "vessels_glass_bottle.png",
wield_image = "vessels_glass_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
......@@ -103,7 +103,7 @@ minetest.register_node("vessels:drinking_glass", {
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
......@@ -122,14 +122,14 @@ minetest.register_node("vessels:steel_bottle", {
description = "Heavy Steel Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_steel_bottle.png"},
inventory_image = "vessels_steel_bottle_inv.png",
inventory_image = "vessels_steel_bottle.png",
wield_image = "vessels_steel_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_defaults(),
......
mods/vessels/textures/vessels_drinking_glass.png

188 B | W: | H:

mods/vessels/textures/vessels_drinking_glass.png

371 B | W: | H:

mods/vessels/textures/vessels_drinking_glass.png
mods/vessels/textures/vessels_drinking_glass.png
mods/vessels/textures/vessels_drinking_glass.png
mods/vessels/textures/vessels_drinking_glass.png
  • 2-up
  • Swipe
  • Onion skin
mods/vessels/textures/vessels_drinking_glass_inv.png

188 B | W: | H:

mods/vessels/textures/vessels_drinking_glass_inv.png

313 B | W: | H:

mods/vessels/textures/vessels_drinking_glass_inv.png
mods/vessels/textures/vessels_drinking_glass_inv.png
mods/vessels/textures/vessels_drinking_glass_inv.png
mods/vessels/textures/vessels_drinking_glass_inv.png
  • 2-up
  • Swipe
  • Onion skin
mods/vessels/textures/vessels_glass_bottle.png

200 B | W: | H:

mods/vessels/textures/vessels_glass_bottle.png

229 B | W: | H:

mods/vessels/textures/vessels_glass_bottle.png
mods/vessels/textures/vessels_glass_bottle.png
mods/vessels/textures/vessels_glass_bottle.png
mods/vessels/textures/vessels_glass_bottle.png
  • 2-up
  • Swipe
  • Onion skin
mods/vessels/textures/vessels_glass_bottle_inv.png

200 B

mods/vessels/textures/vessels_steel_bottle.png

257 B | W: | H:

mods/vessels/textures/vessels_steel_bottle.png

348 B | W: | H:

mods/vessels/textures/vessels_steel_bottle.png
mods/vessels/textures/vessels_steel_bottle.png
mods/vessels/textures/vessels_steel_bottle.png
mods/vessels/textures/vessels_steel_bottle.png
  • 2-up
  • Swipe
  • Onion skin
mods/vessels/textures/vessels_steel_bottle_inv.png

257 B

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