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Illuna-Minetest
minetest_game
Commits
be6fe9f5
Unverified
Commit
be6fe9f5
authored
6 years ago
by
Paramat
Committed by
GitHub
6 years ago
Browse files
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Plain Diff
Fire: Remove the ABM active when fire mod is disabled (#2209)
parent
7fedf0b5
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Changes
1
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1 changed file
mods/fire/init.lua
+20
-30
20 additions, 30 deletions
mods/fire/init.lua
with
20 additions
and
30 deletions
mods/fire/init.lua
+
20
−
30
View file @
be6fe9f5
...
...
@@ -2,6 +2,19 @@
fire
=
{}
-- 'Enable fire' setting
local
fire_enabled
=
minetest
.
settings
:
get_bool
(
"enable_fire"
)
if
fire_enabled
==
nil
then
-- enable_fire setting not specified, check for disable_fire
local
fire_disabled
=
minetest
.
settings
:
get_bool
(
"disable_fire"
)
if
fire_disabled
==
nil
then
-- Neither setting specified, check whether singleplayer
fire_enabled
=
minetest
.
is_singleplayer
()
else
fire_enabled
=
not
fire_disabled
end
end
--
-- Items
...
...
@@ -49,7 +62,7 @@ minetest.register_node("fire:basic_flame", {
on_timer
=
function
(
pos
)
local
f
=
minetest
.
find_node_near
(
pos
,
1
,
{
"group:flammable"
})
if
not
f
then
if
not
fire_enabled
or
not
f
then
minetest
.
remove_node
(
pos
)
return
end
...
...
@@ -58,7 +71,11 @@ minetest.register_node("fire:basic_flame", {
end
,
on_construct
=
function
(
pos
)
minetest
.
get_node_timer
(
pos
):
start
(
math.random
(
30
,
60
))
if
not
fire_enabled
then
minetest
.
remove_node
(
pos
)
else
minetest
.
get_node_timer
(
pos
):
start
(
math.random
(
30
,
60
))
end
end
,
on_flood
=
flood_flame
,
...
...
@@ -292,34 +309,7 @@ end
-- ABMs
--
-- Enable the following ABMs according to 'enable fire' setting
local
fire_enabled
=
minetest
.
settings
:
get_bool
(
"enable_fire"
)
if
fire_enabled
==
nil
then
-- enable_fire setting not specified, check for disable_fire
local
fire_disabled
=
minetest
.
settings
:
get_bool
(
"disable_fire"
)
if
fire_disabled
==
nil
then
-- Neither setting specified, check whether singleplayer
fire_enabled
=
minetest
.
is_singleplayer
()
else
fire_enabled
=
not
fire_disabled
end
end
if
not
fire_enabled
then
-- Remove basic flames only if fire disabled
minetest
.
register_abm
({
label
=
"Remove disabled fire"
,
nodenames
=
{
"fire:basic_flame"
},
interval
=
7
,
chance
=
1
,
catch_up
=
false
,
action
=
minetest
.
remove_node
,
})
else
-- Fire enabled
if
fire_enabled
then
-- Ignite neighboring nodes, add basic flames
...
...
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