Skip to content
Snippets Groups Projects
Commit beb0aefa authored by Lejo's avatar Lejo Committed by Paramat
Browse files

Make can_interact_with_node() check for key group instead of default:key

parent 1940961d
No related branches found
No related tags found
No related merge requests found
......@@ -148,7 +148,6 @@ end)
minetest.register_craftitem("default:skeleton_key", {
description = S("Skeleton Key"),
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
......
......@@ -639,7 +639,7 @@ function default.can_interact_with_node(player, pos)
-- Is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
if minetest.get_item_group(item:get_name(), "key") == 1 then
local key_meta = item:get_meta()
if key_meta:get_string("secret") == "" then
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment