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Illuna-Minetest
minetest_game
Commits
ccb4b925
Commit
ccb4b925
authored
10 years ago
by
paramat
Browse files
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default/mapgen.lua: Register mgv6 decorations
Organise and cleanup code
parent
21c874ab
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mods/default/mapgen.lua
+292
-322
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and
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+
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−
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ccb4b925
-- mods/default/mapgen.lua
--
-- Aliases for map generator outputs
--
minetest
.
register_alias
(
"mapgen_stone"
,
"default:stone"
)
minetest
.
register_alias
(
"mapgen_tree"
,
"default:tree"
)
minetest
.
register_alias
(
"mapgen_leaves"
,
"default:leaves"
)
...
...
@@ -27,11 +26,91 @@ minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
minetest
.
register_alias
(
"mapgen_desert_stone"
,
"default:desert_stone"
)
minetest
.
register_alias
(
"mapgen_stair_cobble"
,
"stairs:stair_cobble"
)
--
-- Register ores
--
-- Blob ore first to avoid other ores inside blobs
function
default
.
register_ores
()
minetest
.
register_ore
({
ore_type
=
"blob"
,
ore
=
"default:clay"
,
wherein
=
{
"default:sand"
},
clust_scarcity
=
24
*
24
*
24
,
clust_size
=
7
,
y_min
=
-
15
,
y_max
=
0
,
noise_threshhold
=
0
,
noise_params
=
{
offset
=
0
.
35
,
scale
=
0
.
2
,
spread
=
{
x
=
5
,
y
=
5
,
z
=
5
},
seed
=-
316
,
octaves
=
1
,
persist
=
0
.
5
},
})
minetest
.
register_ore
({
ore_type
=
"blob"
,
ore
=
"default:sand"
,
wherein
=
{
"default:stone"
},
clust_scarcity
=
24
*
24
*
24
,
clust_size
=
7
,
y_min
=
-
63
,
y_max
=
4
,
noise_threshhold
=
0
,
noise_params
=
{
offset
=
0
.
35
,
scale
=
0
.
2
,
spread
=
{
x
=
5
,
y
=
5
,
z
=
5
},
seed
=
2316
,
octaves
=
1
,
persist
=
0
.
5
},
})
minetest
.
register_ore
({
ore_type
=
"blob"
,
ore
=
"default:dirt"
,
wherein
=
{
"default:stone"
},
clust_scarcity
=
24
*
24
*
24
,
clust_size
=
7
,
y_min
=
-
63
,
y_max
=
31000
,
noise_threshhold
=
0
,
noise_params
=
{
offset
=
0
.
35
,
scale
=
0
.
2
,
spread
=
{
x
=
5
,
y
=
5
,
z
=
5
},
seed
=
17676
,
octaves
=
1
,
persist
=
0
.
5
},
})
minetest
.
register_ore
({
ore_type
=
"blob"
,
ore
=
"default:gravel"
,
wherein
=
{
"default:stone"
},
clust_scarcity
=
24
*
24
*
24
,
clust_size
=
7
,
y_min
=
-
31000
,
y_max
=
31000
,
noise_threshhold
=
0
,
noise_params
=
{
offset
=
0
.
35
,
scale
=
0
.
2
,
spread
=
{
x
=
5
,
y
=
5
,
z
=
5
},
seed
=
766
,
octaves
=
1
,
persist
=
0
.
5
},
})
minetest
.
register_ore
({
ore_type
=
"scatter"
,
ore
=
"default:stone_with_coal"
,
...
...
@@ -207,329 +286,14 @@ function default.register_ores()
y_max
=
-
64
,
flags
=
"absheight"
,
})
minetest
.
register_ore
({
ore_type
=
"blob"
,
ore
=
"default:clay"
,
wherein
=
{
"default:sand"
},
clust_scarcity
=
24
*
24
*
24
,
clust_size
=
7
,
y_min
=
-
15
,
y_max
=
0
,
noise_threshhold
=
0
,
noise_params
=
{
offset
=
0
.
35
,
scale
=
0
.
2
,
spread
=
{
x
=
5
,
y
=
5
,
z
=
5
},
seed
=-
316
,
octaves
=
1
,
persist
=
0
.
5
},
})
minetest
.
register_ore
({
ore_type
=
"blob"
,
ore
=
"default:sand"
,
wherein
=
{
"default:stone"
},
clust_scarcity
=
24
*
24
*
24
,
clust_size
=
7
,
y_min
=
-
63
,
y_max
=
4
,
noise_threshhold
=
0
,
noise_params
=
{
offset
=
0
.
35
,
scale
=
0
.
2
,
spread
=
{
x
=
5
,
y
=
5
,
z
=
5
},
seed
=
2316
,
octaves
=
1
,
persist
=
0
.
5
},
})
minetest
.
register_ore
({
ore_type
=
"blob"
,
ore
=
"default:dirt"
,
wherein
=
{
"default:stone"
},
clust_scarcity
=
24
*
24
*
24
,
clust_size
=
7
,
y_min
=
-
63
,
y_max
=
31000
,
noise_threshhold
=
0
,
noise_params
=
{
offset
=
0
.
35
,
scale
=
0
.
2
,
spread
=
{
x
=
5
,
y
=
5
,
z
=
5
},
seed
=
17676
,
octaves
=
1
,
persist
=
0
.
5
},
})
minetest
.
register_ore
({
ore_type
=
"blob"
,
ore
=
"default:gravel"
,
wherein
=
{
"default:stone"
},
clust_scarcity
=
24
*
24
*
24
,
clust_size
=
7
,
y_min
=
-
31000
,
y_max
=
31000
,
noise_threshhold
=
0
,
noise_params
=
{
offset
=
0
.
35
,
scale
=
0
.
2
,
spread
=
{
x
=
5
,
y
=
5
,
z
=
5
},
seed
=
766
,
octaves
=
1
,
persist
=
0
.
5
},
})
end
function
default
.
generate_ore
(
name
,
wherein
,
minp
,
maxp
,
seed
,
chunks_per_volume
,
chunk_size
,
ore_per_chunk
,
height_min
,
height_max
)
minetest
.
log
(
'action'
,
"WARNING: default.generate_ore is deprecated"
)
if
maxp
.
y
<
height_min
or
minp
.
y
>
height_max
then
return
end
local
y_min
=
math.max
(
minp
.
y
,
height_min
)
local
y_max
=
math.min
(
maxp
.
y
,
height_max
)
if
chunk_size
>=
y_max
-
y_min
+
1
then
return
end
local
volume
=
(
maxp
.
x
-
minp
.
x
+
1
)
*
(
y_max
-
y_min
+
1
)
*
(
maxp
.
z
-
minp
.
z
+
1
)
local
pr
=
PseudoRandom
(
seed
)
local
num_chunks
=
math.floor
(
chunks_per_volume
*
volume
)
local
inverse_chance
=
math.floor
(
chunk_size
*
chunk_size
*
chunk_size
/
ore_per_chunk
)
--print("generate_ore num_chunks: "..dump(num_chunks))
for
i
=
1
,
num_chunks
do
local
y0
=
pr
:
next
(
y_min
,
y_max
-
chunk_size
+
1
)
if
y0
>=
height_min
and
y0
<=
height_max
then
local
x0
=
pr
:
next
(
minp
.
x
,
maxp
.
x
-
chunk_size
+
1
)
local
z0
=
pr
:
next
(
minp
.
z
,
maxp
.
z
-
chunk_size
+
1
)
local
p0
=
{
x
=
x0
,
y
=
y0
,
z
=
z0
}
for
x1
=
0
,
chunk_size
-
1
do
for
y1
=
0
,
chunk_size
-
1
do
for
z1
=
0
,
chunk_size
-
1
do
if
pr
:
next
(
1
,
inverse_chance
)
==
1
then
local
x2
=
x0
+
x1
local
y2
=
y0
+
y1
local
z2
=
z0
+
z1
local
p2
=
{
x
=
x2
,
y
=
y2
,
z
=
z2
}
if
minetest
.
get_node
(
p2
).
name
==
wherein
then
minetest
.
set_node
(
p2
,
{
name
=
name
})
end
end
end
end
end
end
end
--print("generate_ore done")
end
--
-- Mgv6 papyrus, cactus, long grasses
--
function
default
.
mgv6_ongen
(
minp
,
maxp
,
seed
)
function
default
.
make_papyrus
(
pos
,
size
)
for
y
=
0
,
size
-
1
do
local
p
=
{
x
=
pos
.
x
,
y
=
pos
.
y
+
y
,
z
=
pos
.
z
}
local
nn
=
minetest
.
get_node
(
p
).
name
if
minetest
.
registered_nodes
[
nn
]
and
minetest
.
registered_nodes
[
nn
].
buildable_to
then
minetest
.
set_node
(
p
,
{
name
=
"default:papyrus"
})
else
return
end
end
end
function
default
.
make_cactus
(
pos
,
size
)
for
y
=
0
,
size
-
1
do
local
p
=
{
x
=
pos
.
x
,
y
=
pos
.
y
+
y
,
z
=
pos
.
z
}
local
nn
=
minetest
.
get_node
(
p
).
name
if
minetest
.
registered_nodes
[
nn
]
and
minetest
.
registered_nodes
[
nn
].
buildable_to
then
minetest
.
set_node
(
p
,
{
name
=
"default:cactus"
})
else
return
end
end
end
if
maxp
.
y
>=
2
and
minp
.
y
<=
0
then
-- Generate papyrus
local
perlin1
=
minetest
.
get_perlin
(
354
,
3
,
0
.
7
,
100
)
-- Assume X and Z lengths are equal
local
divlen
=
8
local
divs
=
(
maxp
.
x
-
minp
.
x
)
/
divlen
+
1
;
for
divx
=
0
,
divs
-
1
do
for
divz
=
0
,
divs
-
1
do
local
x0
=
minp
.
x
+
math.floor
((
divx
+
0
)
*
divlen
)
local
z0
=
minp
.
z
+
math.floor
((
divz
+
0
)
*
divlen
)
local
x1
=
minp
.
x
+
math.floor
((
divx
+
1
)
*
divlen
)
local
z1
=
minp
.
z
+
math.floor
((
divz
+
1
)
*
divlen
)
-- Determine papyrus amount from perlin noise
local
papyrus_amount
=
math.floor
(
perlin1
:
get2d
({
x
=
x0
,
y
=
z0
})
*
45
-
20
)
-- Find random positions for papyrus based on this random
local
pr
=
PseudoRandom
(
seed
+
1
)
for
i
=
0
,
papyrus_amount
do
local
x
=
pr
:
next
(
x0
,
x1
)
local
z
=
pr
:
next
(
z0
,
z1
)
if
minetest
.
get_node
({
x
=
x
,
y
=
1
,
z
=
z
}).
name
==
"default:dirt_with_grass"
and
minetest
.
find_node_near
({
x
=
x
,
y
=
1
,
z
=
z
},
1
,
"default:water_source"
)
then
default
.
make_papyrus
({
x
=
x
,
y
=
2
,
z
=
z
},
pr
:
next
(
2
,
4
))
end
end
end
end
-- Generate cactuses
local
perlin1
=
minetest
.
get_perlin
(
230
,
3
,
0
.
6
,
100
)
-- Assume X and Z lengths are equal
local
divlen
=
16
local
divs
=
(
maxp
.
x
-
minp
.
x
)
/
divlen
+
1
;
for
divx
=
0
,
divs
-
1
do
for
divz
=
0
,
divs
-
1
do
local
x0
=
minp
.
x
+
math.floor
((
divx
+
0
)
*
divlen
)
local
z0
=
minp
.
z
+
math.floor
((
divz
+
0
)
*
divlen
)
local
x1
=
minp
.
x
+
math.floor
((
divx
+
1
)
*
divlen
)
local
z1
=
minp
.
z
+
math.floor
((
divz
+
1
)
*
divlen
)
-- Determine cactus amount from perlin noise
local
cactus_amount
=
math.floor
(
perlin1
:
get2d
({
x
=
x0
,
y
=
z0
})
*
6
-
3
)
-- Find random positions for cactus based on this random
local
pr
=
PseudoRandom
(
seed
+
1
)
for
i
=
0
,
cactus_amount
do
local
x
=
pr
:
next
(
x0
,
x1
)
local
z
=
pr
:
next
(
z0
,
z1
)
-- Find ground level (0...15)
local
ground_y
=
nil
for
y
=
30
,
0
,
-
1
do
if
minetest
.
get_node
({
x
=
x
,
y
=
y
,
z
=
z
}).
name
~=
"air"
then
ground_y
=
y
break
end
end
-- If desert sand, make cactus
if
ground_y
and
minetest
.
get_node
({
x
=
x
,
y
=
ground_y
,
z
=
z
}).
name
==
"default:desert_sand"
then
default
.
make_cactus
({
x
=
x
,
y
=
ground_y
+
1
,
z
=
z
},
pr
:
next
(
3
,
4
))
end
end
end
end
-- Generate grass
local
perlin1
=
minetest
.
get_perlin
(
329
,
3
,
0
.
6
,
100
)
-- Assume X and Z lengths are equal
local
divlen
=
16
local
divs
=
(
maxp
.
x
-
minp
.
x
)
/
divlen
+
1
;
for
divx
=
0
,
divs
-
1
do
for
divz
=
0
,
divs
-
1
do
local
x0
=
minp
.
x
+
math.floor
((
divx
+
0
)
*
divlen
)
local
z0
=
minp
.
z
+
math.floor
((
divz
+
0
)
*
divlen
)
local
x1
=
minp
.
x
+
math.floor
((
divx
+
1
)
*
divlen
)
local
z1
=
minp
.
z
+
math.floor
((
divz
+
1
)
*
divlen
)
-- Determine grass amount from perlin noise
local
grass_amount
=
math.floor
(
perlin1
:
get2d
({
x
=
x0
,
y
=
z0
})
^
3
*
9
)
-- Find random positions for grass based on this random
local
pr
=
PseudoRandom
(
seed
+
1
)
for
i
=
0
,
grass_amount
do
local
x
=
pr
:
next
(
x0
,
x1
)
local
z
=
pr
:
next
(
z0
,
z1
)
-- Find ground level (0...15)
local
ground_y
=
nil
for
y
=
30
,
0
,
-
1
do
if
minetest
.
get_node
({
x
=
x
,
y
=
y
,
z
=
z
}).
name
~=
"air"
then
ground_y
=
y
break
end
end
if
ground_y
then
local
p
=
{
x
=
x
,
y
=
ground_y
+
1
,
z
=
z
}
local
nn
=
minetest
.
get_node
(
p
).
name
-- Check if the node can be replaced
if
minetest
.
registered_nodes
[
nn
]
and
minetest
.
registered_nodes
[
nn
].
buildable_to
then
nn
=
minetest
.
get_node
({
x
=
x
,
y
=
ground_y
,
z
=
z
}).
name
-- If desert sand, add dry shrub
if
nn
==
"default:desert_sand"
then
minetest
.
set_node
(
p
,{
name
=
"default:dry_shrub"
})
-- If dirt with grass, add grass
elseif
nn
==
"default:dirt_with_grass"
then
minetest
.
set_node
(
p
,{
name
=
"default:grass_"
..
pr
:
next
(
1
,
5
)})
end
end
end
end
end
end
end
end
--
-- Generate nyan cats in all mapgens
--
-- facedir: 0/1/2/3 (head node facedir value)
-- length: length of rainbow tail
function
default
.
make_nyancat
(
pos
,
facedir
,
length
)
local
tailvec
=
{
x
=
0
,
y
=
0
,
z
=
0
}
if
facedir
==
0
then
tailvec
.
z
=
1
elseif
facedir
==
1
then
tailvec
.
x
=
1
elseif
facedir
==
2
then
tailvec
.
z
=
-
1
elseif
facedir
==
3
then
tailvec
.
x
=
-
1
else
--print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
facedir
=
0
tailvec
.
z
=
1
end
local
p
=
{
x
=
pos
.
x
,
y
=
pos
.
y
,
z
=
pos
.
z
}
minetest
.
set_node
(
p
,
{
name
=
"default:nyancat"
,
param2
=
facedir
})
for
i
=
1
,
length
do
p
.
x
=
p
.
x
+
tailvec
.
x
p
.
z
=
p
.
z
+
tailvec
.
z
minetest
.
set_node
(
p
,
{
name
=
"default:nyancat_rainbow"
,
param2
=
facedir
})
end
end
function
default
.
generate_nyancats
(
minp
,
maxp
,
seed
)
local
height_min
=
-
31000
local
height_max
=
-
32
if
maxp
.
y
<
height_min
or
minp
.
y
>
height_max
then
return
end
local
y_min
=
math.max
(
minp
.
y
,
height_min
)
local
y_max
=
math.min
(
maxp
.
y
,
height_max
)
local
volume
=
(
maxp
.
x
-
minp
.
x
+
1
)
*
(
y_max
-
y_min
+
1
)
*
(
maxp
.
z
-
minp
.
z
+
1
)
local
pr
=
PseudoRandom
(
seed
+
9324342
)
local
max_num_nyancats
=
math.floor
(
volume
/
(
16
*
16
*
16
))
for
i
=
1
,
max_num_nyancats
do
if
pr
:
next
(
0
,
1000
)
==
0
then
local
x0
=
pr
:
next
(
minp
.
x
,
maxp
.
x
)
local
y0
=
pr
:
next
(
minp
.
y
,
maxp
.
y
)
local
z0
=
pr
:
next
(
minp
.
z
,
maxp
.
z
)
local
p0
=
{
x
=
x0
,
y
=
y0
,
z
=
z0
}
default
.
make_nyancat
(
p0
,
pr
:
next
(
0
,
3
),
pr
:
next
(
3
,
15
))
end
end
end
minetest
.
register_on_generated
(
default
.
generate_nyancats
)
--
-- Register biomes
--
function
default
.
register_biomes
()
minetest
.
clear_registered_biomes
()
...
...
@@ -567,11 +331,105 @@ function default.register_biomes()
humidity_point
=
50
,
})
end
--
-- Register mgv6 decorations
--
function
default
.
register_mgv6_decorations
()
-- Papyrus
minetest
.
register_decoration
({
deco_type
=
"simple"
,
place_on
=
{
"default:dirt_with_grass"
},
sidelen
=
8
,
noise_params
=
{
offset
=
-
0
.
3
,
scale
=
0
.
7
,
spread
=
{
x
=
100
,
y
=
100
,
z
=
100
},
seed
=
354
,
octaves
=
3
,
persist
=
0
.
7
},
y_min
=
1
,
y_max
=
1
,
decoration
=
"default:papyrus"
,
height
=
2
,
height_max
=
4
,
spawn_by
=
"default:water_source"
,
})
-- Cacti
minetest
.
register_decoration
({
deco_type
=
"simple"
,
place_on
=
{
"default:desert_sand"
},
sidelen
=
16
,
noise_params
=
{
offset
=
-
0
.
012
,
scale
=
0
.
024
,
spread
=
{
x
=
100
,
y
=
100
,
z
=
100
},
seed
=
230
,
octaves
=
3
,
persist
=
0
.
6
},
y_min
=
1
,
y_max
=
30
,
decoration
=
"default:cactus"
,
height
=
3
,
height_max
=
4
,
})
-- Grasses
for
length
=
1
,
5
do
minetest
.
register_decoration
({
deco_type
=
"simple"
,
place_on
=
{
"default:dirt_with_grass"
},
sidelen
=
16
,
noise_params
=
{
offset
=
0
,
scale
=
0
.
007
,
spread
=
{
x
=
100
,
y
=
100
,
z
=
100
},
seed
=
329
,
octaves
=
3
,
persist
=
0
.
6
},
y_min
=
1
,
y_max
=
30
,
decoration
=
"default:grass_"
..
length
,
})
end
-- Dry shrubs
minetest
.
register_decoration
({
deco_type
=
"simple"
,
place_on
=
{
"default:desert_sand"
},
sidelen
=
16
,
noise_params
=
{
offset
=
0
,
scale
=
0
.
035
,
spread
=
{
x
=
100
,
y
=
100
,
z
=
100
},
seed
=
329
,
octaves
=
3
,
persist
=
0
.
6
},
y_min
=
1
,
y_max
=
30
,
decoration
=
"default:dry_shrub"
,
})
end
--
-- Register decorations
--
function
default
.
register_decorations
()
-- Flowers
...
...
@@ -777,21 +635,133 @@ function default.register_decorations()
})
end
--
-- Detect mapgen to select functions
--
-- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations
local
mg_params
=
minetest
.
get_mapgen_params
()
if
mg_params
.
mgname
==
"v5"
then
default
.
register_ores
()
default
.
register_biomes
()
default
.
register_decorations
()
default
.
register_ores
()
elseif
mg_params
.
mgname
==
"v6"
then
minetest
.
register_on_generated
(
default
.
mgv6_ongen
)
default
.
register_ores
()
default
.
register_mgv6_decorations
()
elseif
mg_params
.
mgname
==
"v7"
then
default
.
register_ores
()
default
.
register_biomes
()
default
.
register_decorations
()
default
.
register_ores
()
end
--
-- Generate nyan cats in all mapgens
--
-- facedir: 0/1/2/3 (head node facedir value)
-- length: length of rainbow tail
function
default
.
make_nyancat
(
pos
,
facedir
,
length
)
local
tailvec
=
{
x
=
0
,
y
=
0
,
z
=
0
}
if
facedir
==
0
then
tailvec
.
z
=
1
elseif
facedir
==
1
then
tailvec
.
x
=
1
elseif
facedir
==
2
then
tailvec
.
z
=
-
1
elseif
facedir
==
3
then
tailvec
.
x
=
-
1
else
--print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
facedir
=
0
tailvec
.
z
=
1
end
local
p
=
{
x
=
pos
.
x
,
y
=
pos
.
y
,
z
=
pos
.
z
}
minetest
.
set_node
(
p
,
{
name
=
"default:nyancat"
,
param2
=
facedir
})
for
i
=
1
,
length
do
p
.
x
=
p
.
x
+
tailvec
.
x
p
.
z
=
p
.
z
+
tailvec
.
z
minetest
.
set_node
(
p
,
{
name
=
"default:nyancat_rainbow"
,
param2
=
facedir
})
end
end
function
default
.
generate_nyancats
(
minp
,
maxp
,
seed
)
local
height_min
=
-
31000
local
height_max
=
-
32
if
maxp
.
y
<
height_min
or
minp
.
y
>
height_max
then
return
end
local
y_min
=
math.max
(
minp
.
y
,
height_min
)
local
y_max
=
math.min
(
maxp
.
y
,
height_max
)
local
volume
=
(
maxp
.
x
-
minp
.
x
+
1
)
*
(
y_max
-
y_min
+
1
)
*
(
maxp
.
z
-
minp
.
z
+
1
)
local
pr
=
PseudoRandom
(
seed
+
9324342
)
local
max_num_nyancats
=
math.floor
(
volume
/
(
16
*
16
*
16
))
for
i
=
1
,
max_num_nyancats
do
if
pr
:
next
(
0
,
1000
)
==
0
then
local
x0
=
pr
:
next
(
minp
.
x
,
maxp
.
x
)
local
y0
=
pr
:
next
(
minp
.
y
,
maxp
.
y
)
local
z0
=
pr
:
next
(
minp
.
z
,
maxp
.
z
)
local
p0
=
{
x
=
x0
,
y
=
y0
,
z
=
z0
}
default
.
make_nyancat
(
p0
,
pr
:
next
(
0
,
3
),
pr
:
next
(
3
,
15
))
end
end
end
minetest
.
register_on_generated
(
default
.
generate_nyancats
)
--
-- Deprecated ore generation code
--
function
default
.
generate_ore
(
name
,
wherein
,
minp
,
maxp
,
seed
,
chunks_per_volume
,
chunk_size
,
ore_per_chunk
,
height_min
,
height_max
)
minetest
.
log
(
'action'
,
"WARNING: default.generate_ore is deprecated"
)
if
maxp
.
y
<
height_min
or
minp
.
y
>
height_max
then
return
end
local
y_min
=
math.max
(
minp
.
y
,
height_min
)
local
y_max
=
math.min
(
maxp
.
y
,
height_max
)
if
chunk_size
>=
y_max
-
y_min
+
1
then
return
end
local
volume
=
(
maxp
.
x
-
minp
.
x
+
1
)
*
(
y_max
-
y_min
+
1
)
*
(
maxp
.
z
-
minp
.
z
+
1
)
local
pr
=
PseudoRandom
(
seed
)
local
num_chunks
=
math.floor
(
chunks_per_volume
*
volume
)
local
inverse_chance
=
math.floor
(
chunk_size
*
chunk_size
*
chunk_size
/
ore_per_chunk
)
--print("generate_ore num_chunks: "..dump(num_chunks))
for
i
=
1
,
num_chunks
do
local
y0
=
pr
:
next
(
y_min
,
y_max
-
chunk_size
+
1
)
if
y0
>=
height_min
and
y0
<=
height_max
then
local
x0
=
pr
:
next
(
minp
.
x
,
maxp
.
x
-
chunk_size
+
1
)
local
z0
=
pr
:
next
(
minp
.
z
,
maxp
.
z
-
chunk_size
+
1
)
local
p0
=
{
x
=
x0
,
y
=
y0
,
z
=
z0
}
for
x1
=
0
,
chunk_size
-
1
do
for
y1
=
0
,
chunk_size
-
1
do
for
z1
=
0
,
chunk_size
-
1
do
if
pr
:
next
(
1
,
inverse_chance
)
==
1
then
local
x2
=
x0
+
x1
local
y2
=
y0
+
y1
local
z2
=
z0
+
z1
local
p2
=
{
x
=
x2
,
y
=
y2
,
z
=
z2
}
if
minetest
.
get_node
(
p2
).
name
==
wherein
then
minetest
.
set_node
(
p2
,
{
name
=
name
})
end
end
end
end
end
end
end
--print("generate_ore done")
end
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