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Illuna-Minetest
minetest_game
Commits
d2552744
Commit
d2552744
authored
8 years ago
by
paramat
Committed by
Milan
8 years ago
Browse files
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merge upstream commit: Doors: Code cleanup
parent
6336ffb4
No related branches found
No related tags found
No related merge requests found
Changes
1
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1 changed file
mods/doors/init.lua
+66
-54
66 additions, 54 deletions
mods/doors/init.lua
with
66 additions
and
54 deletions
mods/doors/init.lua
+
66
−
54
View file @
d2552744
--[[
--[[
Copyright (C) 2012 PilzAdam
Copyright (C) 2012 PilzAdam
...
@@ -105,28 +104,28 @@ minetest.register_node("doors:hidden", {
...
@@ -105,28 +104,28 @@ minetest.register_node("doors:hidden", {
-- table used to aid door opening/closing
-- table used to aid door opening/closing
local
transform
=
{
local
transform
=
{
{
{
{
v
=
"_a"
,
param2
=
3
},
{
v
=
"_a"
,
param2
=
3
},
{
v
=
"_a"
,
param2
=
0
},
{
v
=
"_a"
,
param2
=
0
},
{
v
=
"_a"
,
param2
=
1
},
{
v
=
"_a"
,
param2
=
1
},
{
v
=
"_a"
,
param2
=
2
},
{
v
=
"_a"
,
param2
=
2
},
},
},
{
{
{
v
=
"_b"
,
param2
=
1
},
{
v
=
"_b"
,
param2
=
1
},
{
v
=
"_b"
,
param2
=
2
},
{
v
=
"_b"
,
param2
=
2
},
{
v
=
"_b"
,
param2
=
3
},
{
v
=
"_b"
,
param2
=
3
},
{
v
=
"_b"
,
param2
=
0
},
{
v
=
"_b"
,
param2
=
0
},
},
},
{
{
{
v
=
"_b"
,
param2
=
1
},
{
v
=
"_b"
,
param2
=
1
},
{
v
=
"_b"
,
param2
=
2
},
{
v
=
"_b"
,
param2
=
2
},
{
v
=
"_b"
,
param2
=
3
},
{
v
=
"_b"
,
param2
=
3
},
{
v
=
"_b"
,
param2
=
0
},
{
v
=
"_b"
,
param2
=
0
},
},
},
{
{
{
v
=
"_a"
,
param2
=
3
},
{
v
=
"_a"
,
param2
=
3
},
{
v
=
"_a"
,
param2
=
0
},
{
v
=
"_a"
,
param2
=
0
},
{
v
=
"_a"
,
param2
=
1
},
{
v
=
"_a"
,
param2
=
1
},
{
v
=
"_a"
,
param2
=
2
},
{
v
=
"_a"
,
param2
=
2
},
},
},
}
}
...
@@ -166,9 +165,11 @@ function _doors.door_toggle(pos, clicker)
...
@@ -166,9 +165,11 @@ function _doors.door_toggle(pos, clicker)
local
dir
=
minetest
.
get_node
(
pos
).
param2
local
dir
=
minetest
.
get_node
(
pos
).
param2
if
state
%
2
==
0
then
if
state
%
2
==
0
then
minetest
.
sound_play
(
def
.
door
.
sounds
[
1
],
{
pos
=
pos
,
gain
=
0
.
3
,
max_hear_distance
=
10
})
minetest
.
sound_play
(
def
.
door
.
sounds
[
1
],
{
pos
=
pos
,
gain
=
0
.
3
,
max_hear_distance
=
10
})
else
else
minetest
.
sound_play
(
def
.
door
.
sounds
[
2
],
{
pos
=
pos
,
gain
=
0
.
3
,
max_hear_distance
=
10
})
minetest
.
sound_play
(
def
.
door
.
sounds
[
2
],
{
pos
=
pos
,
gain
=
0
.
3
,
max_hear_distance
=
10
})
end
end
minetest
.
swap_node
(
pos
,
{
minetest
.
swap_node
(
pos
,
{
...
@@ -181,21 +182,25 @@ function _doors.door_toggle(pos, clicker)
...
@@ -181,21 +182,25 @@ function _doors.door_toggle(pos, clicker)
end
end
local
function
on_place_node
(
place_to
,
newnode
,
placer
,
oldnode
,
itemstack
,
pointed_thing
)
local
function
on_place_node
(
place_to
,
newnode
,
placer
,
oldnode
,
itemstack
,
pointed_thing
)
-- Run script hook
-- Run script hook
local
_
,
callback
local
_
,
callback
for
_
,
callback
in
ipairs
(
core
.
registered_on_placenodes
)
do
for
_
,
callback
in
ipairs
(
core
.
registered_on_placenodes
)
do
-- Deepcopy pos, node and pointed_thing because callback can modify them
-- Deepcopy pos, node and pointed_thing because callback can modify them
local
place_to_copy
=
{
x
=
place_to
.
x
,
y
=
place_to
.
y
,
z
=
place_to
.
z
}
local
place_to_copy
=
{
x
=
place_to
.
x
,
y
=
place_to
.
y
,
z
=
place_to
.
z
}
local
newnode_copy
=
{
name
=
newnode
.
name
,
param1
=
newnode
.
param1
,
param2
=
newnode
.
param2
}
local
newnode_copy
=
local
oldnode_copy
=
{
name
=
oldnode
.
name
,
param1
=
oldnode
.
param1
,
param2
=
oldnode
.
param2
}
{
name
=
newnode
.
name
,
param1
=
newnode
.
param1
,
param2
=
newnode
.
param2
}
local
oldnode_copy
=
{
name
=
oldnode
.
name
,
param1
=
oldnode
.
param1
,
param2
=
oldnode
.
param2
}
local
pointed_thing_copy
=
{
local
pointed_thing_copy
=
{
type
=
pointed_thing
.
type
,
type
=
pointed_thing
.
type
,
above
=
vector
.
new
(
pointed_thing
.
above
),
above
=
vector
.
new
(
pointed_thing
.
above
),
under
=
vector
.
new
(
pointed_thing
.
under
),
under
=
vector
.
new
(
pointed_thing
.
under
),
ref
=
pointed_thing
.
ref
,
ref
=
pointed_thing
.
ref
,
}
}
callback
(
place_to_copy
,
newnode_copy
,
placer
,
oldnode_copy
,
itemstack
,
pointed_thing_copy
)
callback
(
place_to_copy
,
newnode_copy
,
placer
,
oldnode_copy
,
itemstack
,
pointed_thing_copy
)
end
end
end
end
...
@@ -214,8 +219,8 @@ function doors.register(name, def)
...
@@ -214,8 +219,8 @@ function doors.register(name, def)
local
h
=
meta
:
get_int
(
"right"
)
+
1
local
h
=
meta
:
get_int
(
"right"
)
+
1
local
p2
=
node
.
param2
local
p2
=
node
.
param2
local
replace
=
{
local
replace
=
{
{
{
type
=
"a"
,
state
=
0
},
{
type
=
"a"
,
state
=
3
}
},
{
{
type
=
"a"
,
state
=
0
},
{
type
=
"a"
,
state
=
3
}
},
{
{
type
=
"b"
,
state
=
1
},
{
type
=
"b"
,
state
=
2
}
}
{
{
type
=
"b"
,
state
=
1
},
{
type
=
"b"
,
state
=
2
}
}
}
}
local
new
=
replace
[
l
][
h
]
local
new
=
replace
[
l
][
h
]
-- retain infotext and doors_owner fields
-- retain infotext and doors_owner fields
...
@@ -268,8 +273,9 @@ function doors.register(name, def)
...
@@ -268,8 +273,9 @@ function doors.register(name, def)
end
end
end
end
local
above
=
{
x
=
pos
.
x
,
y
=
pos
.
y
+
1
,
z
=
pos
.
z
}
local
above
=
{
x
=
pos
.
x
,
y
=
pos
.
y
+
1
,
z
=
pos
.
z
}
if
not
minetest
.
registered_nodes
[
minetest
.
get_node
(
above
).
name
].
buildable_to
then
if
not
minetest
.
registered_nodes
[
minetest
.
get_node
(
above
).
name
].
buildable_to
then
return
itemstack
return
itemstack
end
end
...
@@ -281,10 +287,10 @@ function doors.register(name, def)
...
@@ -281,10 +287,10 @@ function doors.register(name, def)
local
dir
=
minetest
.
dir_to_facedir
(
placer
:
get_look_dir
())
local
dir
=
minetest
.
dir_to_facedir
(
placer
:
get_look_dir
())
local
ref
=
{
local
ref
=
{
{
x
=
-
1
,
y
=
0
,
z
=
0
},
{
x
=
-
1
,
y
=
0
,
z
=
0
},
{
x
=
0
,
y
=
0
,
z
=
1
},
{
x
=
0
,
y
=
0
,
z
=
1
},
{
x
=
1
,
y
=
0
,
z
=
0
},
{
x
=
1
,
y
=
0
,
z
=
0
},
{
x
=
0
,
y
=
0
,
z
=
-
1
},
{
x
=
0
,
y
=
0
,
z
=
-
1
},
}
}
local
aside
=
{
local
aside
=
{
...
@@ -316,7 +322,8 @@ function doors.register(name, def)
...
@@ -316,7 +322,8 @@ function doors.register(name, def)
itemstack
:
take_item
()
itemstack
:
take_item
()
end
end
on_place_node
(
pos
,
minetest
.
get_node
(
pos
),
placer
,
node
,
itemstack
,
pointed_thing
)
on_place_node
(
pos
,
minetest
.
get_node
(
pos
),
placer
,
node
,
itemstack
,
pointed_thing
)
return
itemstack
return
itemstack
end
end
...
@@ -402,8 +409,8 @@ function doors.register(name, def)
...
@@ -402,8 +409,8 @@ function doors.register(name, def)
def
.
walkable
=
true
def
.
walkable
=
true
def
.
is_ground_content
=
false
def
.
is_ground_content
=
false
def
.
buildable_to
=
false
def
.
buildable_to
=
false
def
.
selection_box
=
{
type
=
"fixed"
,
fixed
=
{
-
1
/
2
,
-
1
/
2
,
-
1
/
2
,
1
/
2
,
3
/
2
,
-
6
/
16
}
}
def
.
selection_box
=
{
type
=
"fixed"
,
fixed
=
{
-
1
/
2
,
-
1
/
2
,
-
1
/
2
,
1
/
2
,
3
/
2
,
-
6
/
16
}}
def
.
collision_box
=
{
type
=
"fixed"
,
fixed
=
{
-
1
/
2
,
-
1
/
2
,
-
1
/
2
,
1
/
2
,
3
/
2
,
-
6
/
16
}
}
def
.
collision_box
=
{
type
=
"fixed"
,
fixed
=
{
-
1
/
2
,
-
1
/
2
,
-
1
/
2
,
1
/
2
,
3
/
2
,
-
6
/
16
}}
def
.
mesh
=
"door_a.obj"
def
.
mesh
=
"door_a.obj"
minetest
.
register_node
(
":"
..
name
..
"_a"
,
def
)
minetest
.
register_node
(
":"
..
name
..
"_a"
,
def
)
...
@@ -419,7 +426,7 @@ doors.register("door_wood", {
...
@@ -419,7 +426,7 @@ doors.register("door_wood", {
tiles
=
{{
name
=
"doors_door_wood.png"
,
backface_culling
=
true
}},
tiles
=
{{
name
=
"doors_door_wood.png"
,
backface_culling
=
true
}},
description
=
"Wooden Door"
,
description
=
"Wooden Door"
,
inventory_image
=
"doors_item_wood.png"
,
inventory_image
=
"doors_item_wood.png"
,
groups
=
{
snappy
=
1
,
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
2
},
groups
=
{
snappy
=
1
,
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
2
},
recipe
=
{
recipe
=
{
{
"group:wood"
,
"group:wood"
},
{
"group:wood"
,
"group:wood"
},
{
"group:wood"
,
"group:wood"
},
{
"group:wood"
,
"group:wood"
},
...
@@ -428,11 +435,11 @@ doors.register("door_wood", {
...
@@ -428,11 +435,11 @@ doors.register("door_wood", {
})
})
doors
.
register
(
"door_steel"
,
{
doors
.
register
(
"door_steel"
,
{
tiles
=
{{
name
=
"doors_door_steel.png"
,
backface_culling
=
true
}},
tiles
=
{{
name
=
"doors_door_steel.png"
,
backface_culling
=
true
}},
description
=
"Steel Door"
,
description
=
"Steel Door"
,
inventory_image
=
"doors_item_steel.png"
,
inventory_image
=
"doors_item_steel.png"
,
protected
=
true
,
protected
=
true
,
groups
=
{
snappy
=
1
,
cracky
=
1
,
level
=
2
},
groups
=
{
snappy
=
1
,
cracky
=
1
,
level
=
2
},
sounds
=
default
.
node_sound_stone_defaults
(),
sounds
=
default
.
node_sound_stone_defaults
(),
sound_open
=
"doors_steel_door_open"
,
sound_open
=
"doors_steel_door_open"
,
sound_close
=
"doors_steel_door_close"
,
sound_close
=
"doors_steel_door_close"
,
...
@@ -444,10 +451,10 @@ doors.register("door_steel", {
...
@@ -444,10 +451,10 @@ doors.register("door_steel", {
})
})
doors
.
register
(
"door_glass"
,
{
doors
.
register
(
"door_glass"
,
{
tiles
=
{
"doors_door_glass.png"
},
tiles
=
{
"doors_door_glass.png"
},
description
=
"Glass Door"
,
description
=
"Glass Door"
,
inventory_image
=
"doors_item_glass.png"
,
inventory_image
=
"doors_item_glass.png"
,
groups
=
{
snappy
=
1
,
cracky
=
1
,
oddly_breakable_by_hand
=
3
},
groups
=
{
snappy
=
1
,
cracky
=
1
,
oddly_breakable_by_hand
=
3
},
sounds
=
default
.
node_sound_glass_defaults
(),
sounds
=
default
.
node_sound_glass_defaults
(),
sound_open
=
"doors_glass_door_open"
,
sound_open
=
"doors_glass_door_open"
,
sound_close
=
"doors_glass_door_close"
,
sound_close
=
"doors_glass_door_close"
,
...
@@ -459,10 +466,10 @@ doors.register("door_glass", {
...
@@ -459,10 +466,10 @@ doors.register("door_glass", {
})
})
doors
.
register
(
"door_obsidian_glass"
,
{
doors
.
register
(
"door_obsidian_glass"
,
{
tiles
=
{
"doors_door_obsidian_glass.png"
},
tiles
=
{
"doors_door_obsidian_glass.png"
},
description
=
"Obsidian Glass Door"
,
description
=
"Obsidian Glass Door"
,
inventory_image
=
"doors_item_obsidian_glass.png"
,
inventory_image
=
"doors_item_obsidian_glass.png"
,
groups
=
{
snappy
=
1
,
cracky
=
1
,
oddly_breakable_by_hand
=
3
},
groups
=
{
snappy
=
1
,
cracky
=
1
,
oddly_breakable_by_hand
=
3
},
sounds
=
default
.
node_sound_glass_defaults
(),
sounds
=
default
.
node_sound_glass_defaults
(),
sound_open
=
"doors_glass_door_open"
,
sound_open
=
"doors_glass_door_open"
,
sound_close
=
"doors_glass_door_close"
,
sound_close
=
"doors_glass_door_close"
,
...
@@ -514,11 +521,15 @@ function _doors.trapdoor_toggle(pos, clicker)
...
@@ -514,11 +521,15 @@ function _doors.trapdoor_toggle(pos, clicker)
local
def
=
minetest
.
registered_nodes
[
node
.
name
]
local
def
=
minetest
.
registered_nodes
[
node
.
name
]
if
string.sub
(
node
.
name
,
-
5
)
==
"_open"
then
if
string.sub
(
node
.
name
,
-
5
)
==
"_open"
then
minetest
.
sound_play
(
def
.
sound_close
,
{
pos
=
pos
,
gain
=
0
.
3
,
max_hear_distance
=
10
})
minetest
.
sound_play
(
def
.
sound_close
,
minetest
.
swap_node
(
pos
,
{
name
=
string.sub
(
node
.
name
,
1
,
string.len
(
node
.
name
)
-
5
),
param1
=
node
.
param1
,
param2
=
node
.
param2
})
{
pos
=
pos
,
gain
=
0
.
3
,
max_hear_distance
=
10
})
minetest
.
swap_node
(
pos
,
{
name
=
string.sub
(
node
.
name
,
1
,
string.len
(
node
.
name
)
-
5
),
param1
=
node
.
param1
,
param2
=
node
.
param2
})
else
else
minetest
.
sound_play
(
def
.
sound_open
,
{
pos
=
pos
,
gain
=
0
.
3
,
max_hear_distance
=
10
})
minetest
.
sound_play
(
def
.
sound_open
,
minetest
.
swap_node
(
pos
,
{
name
=
node
.
name
..
"_open"
,
param1
=
node
.
param1
,
param2
=
node
.
param2
})
{
pos
=
pos
,
gain
=
0
.
3
,
max_hear_distance
=
10
})
minetest
.
swap_node
(
pos
,
{
name
=
node
.
name
..
"_open"
,
param1
=
node
.
param1
,
param2
=
node
.
param2
})
end
end
end
end
...
@@ -527,7 +538,8 @@ function doors.register_trapdoor(name, def)
...
@@ -527,7 +538,8 @@ function doors.register_trapdoor(name, def)
local
name_opened
=
name
..
"_open"
local
name_opened
=
name
..
"_open"
local
function
check_player_priv
(
pos
,
player
)
local
function
check_player_priv
(
pos
,
player
)
if
not
def
.
protected
or
minetest
.
check_player_privs
(
player
,
"protection_bypass"
)
then
if
not
def
.
protected
or
minetest
.
check_player_privs
(
player
,
"protection_bypass"
)
then
return
true
return
true
end
end
local
meta
=
minetest
.
get_meta
(
pos
)
local
meta
=
minetest
.
get_meta
(
pos
)
...
@@ -560,8 +572,8 @@ function doors.register_trapdoor(name, def)
...
@@ -560,8 +572,8 @@ function doors.register_trapdoor(name, def)
else
else
def
.
on_blast
=
function
(
pos
,
intensity
)
def
.
on_blast
=
function
(
pos
,
intensity
)
minetest
.
remove_node
(
pos
)
minetest
.
remove_node
(
pos
)
minetest
.
remove_node
({
x
=
pos
.
x
,
y
=
pos
.
y
+
1
,
z
=
pos
.
z
})
minetest
.
remove_node
({
x
=
pos
.
x
,
y
=
pos
.
y
+
1
,
z
=
pos
.
z
})
return
{
name
}
return
{
name
}
end
end
end
end
...
@@ -588,8 +600,8 @@ function doors.register_trapdoor(name, def)
...
@@ -588,8 +600,8 @@ function doors.register_trapdoor(name, def)
type
=
"fixed"
,
type
=
"fixed"
,
fixed
=
{
-
0
.
5
,
-
0
.
5
,
-
0
.
5
,
0
.
5
,
-
6
/
16
,
0
.
5
}
fixed
=
{
-
0
.
5
,
-
0
.
5
,
-
0
.
5
,
0
.
5
,
-
6
/
16
,
0
.
5
}
}
}
def_closed
.
tiles
=
{
def
.
tile_front
,
def
.
tile_front
,
def
.
tile_side
,
def
.
tile_side
,
def_closed
.
tiles
=
{
def
.
tile_front
,
def
.
tile_front
,
def
.
tile_side
,
def
.
tile_side
,
def
.
tile_side
,
def
.
tile_side
}
def
.
tile_side
,
def
.
tile_side
}
def_opened
.
node_box
=
{
def_opened
.
node_box
=
{
type
=
"fixed"
,
type
=
"fixed"
,
...
@@ -599,10 +611,10 @@ function doors.register_trapdoor(name, def)
...
@@ -599,10 +611,10 @@ function doors.register_trapdoor(name, def)
type
=
"fixed"
,
type
=
"fixed"
,
fixed
=
{
-
0
.
5
,
-
0
.
5
,
6
/
16
,
0
.
5
,
0
.
5
,
0
.
5
}
fixed
=
{
-
0
.
5
,
-
0
.
5
,
6
/
16
,
0
.
5
,
0
.
5
,
0
.
5
}
}
}
def_opened
.
tiles
=
{
def
.
tile_side
,
def
.
tile_side
,
def_opened
.
tiles
=
{
def
.
tile_side
,
def
.
tile_side
,
def
.
tile_side
..
'^[transform3'
,
def
.
tile_side
..
'^[transform3'
,
def
.
tile_side
..
'^[transform1'
,
def
.
tile_side
..
'^[transform1'
,
def
.
tile_front
,
def
.
tile_front
}
def
.
tile_front
,
def
.
tile_front
}
def_opened
.
drop
=
name_closed
def_opened
.
drop
=
name_closed
def_opened
.
groups
.
not_in_creative_inventory
=
1
def_opened
.
groups
.
not_in_creative_inventory
=
1
...
@@ -660,13 +672,13 @@ function doors.register_fencegate(name, def)
...
@@ -660,13 +672,13 @@ function doors.register_fencegate(name, def)
local
fence
=
{
local
fence
=
{
description
=
def
.
description
,
description
=
def
.
description
,
drawtype
=
"mesh"
,
drawtype
=
"mesh"
,
tiles
=
{
def
.
texture
},
tiles
=
{
def
.
texture
},
paramtype
=
"light"
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
paramtype2
=
"facedir"
,
sunlight_propagates
=
true
,
sunlight_propagates
=
true
,
is_ground_content
=
false
,
is_ground_content
=
false
,
drop
=
name
..
"_closed"
,
drop
=
name
..
"_closed"
,
connect_sides
=
{
"left"
,
"right"
},
connect_sides
=
{
"left"
,
"right"
},
groups
=
def
.
groups
,
groups
=
def
.
groups
,
sounds
=
def
.
sounds
,
sounds
=
def
.
sounds
,
on_rightclick
=
function
(
pos
,
clicker
)
on_rightclick
=
function
(
pos
,
clicker
)
...
...
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