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Illuna-Minetest
minetest_game
Commits
e0673908
Commit
e0673908
authored
10 years ago
by
BlockMen
Browse files
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Plain Diff
Update only moving boats
parent
7ea81f09
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Changes
1
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1 changed file
mods/boats/init.lua
+28
-15
28 additions, 15 deletions
mods/boats/init.lua
with
28 additions
and
15 deletions
mods/boats/init.lua
+
28
−
15
View file @
e0673908
...
...
@@ -4,7 +4,7 @@
--
local
function
is_water
(
pos
)
local
nn
=
minetest
.
env
:
get_node
(
pos
).
name
local
nn
=
minetest
.
get_node
(
pos
).
name
return
minetest
.
get_item_group
(
nn
,
"water"
)
~=
0
end
...
...
@@ -39,6 +39,7 @@ local boat = {
driver
=
nil
,
v
=
0
,
last_v
=
0
,
}
function
boat
:
on_rightclick
(
clicker
)
...
...
@@ -67,6 +68,7 @@ function boat:on_activate(staticdata, dtime_s)
if
staticdata
then
self
.
v
=
tonumber
(
staticdata
)
end
self
.
last_v
=
self
.
v
end
function
boat
:
get_staticdata
()
...
...
@@ -75,7 +77,7 @@ end
function
boat
:
on_punch
(
puncher
,
time_from_last_punch
,
tool_capabilities
,
direction
)
self
.
object
:
remove
()
if
puncher
and
puncher
:
is_player
()
then
if
puncher
and
puncher
:
is_player
()
and
not
minetest
.
setting_getbool
(
"creative_mode"
)
then
puncher
:
get_inventory
():
add_item
(
"main"
,
"boats:boat"
)
end
end
...
...
@@ -84,6 +86,7 @@ function boat:on_step(dtime)
self
.
v
=
get_v
(
self
.
object
:
getvelocity
())
*
get_sign
(
self
.
v
)
if
self
.
driver
then
local
ctrl
=
self
.
driver
:
get_player_control
()
local
yaw
=
self
.
object
:
getyaw
()
if
ctrl
.
up
then
self
.
v
=
self
.
v
+
0
.
1
end
...
...
@@ -92,19 +95,23 @@ function boat:on_step(dtime)
end
if
ctrl
.
left
then
if
ctrl
.
down
then
self
.
object
:
setyaw
(
self
.
object
:
get
yaw
()
-
math.pi
/
120
-
dtime
*
math.pi
/
120
)
self
.
object
:
setyaw
(
yaw
-
math.pi
/
120
-
dtime
*
math.pi
/
120
)
else
self
.
object
:
setyaw
(
self
.
object
:
get
yaw
()
+
math.pi
/
120
+
dtime
*
math.pi
/
120
)
self
.
object
:
setyaw
(
yaw
+
math.pi
/
120
+
dtime
*
math.pi
/
120
)
end
end
if
ctrl
.
right
then
if
ctrl
.
down
then
self
.
object
:
setyaw
(
self
.
object
:
get
yaw
()
+
math.pi
/
120
+
dtime
*
math.pi
/
120
)
self
.
object
:
setyaw
(
yaw
+
math.pi
/
120
+
dtime
*
math.pi
/
120
)
else
self
.
object
:
setyaw
(
self
.
object
:
get
yaw
()
-
math.pi
/
120
-
dtime
*
math.pi
/
120
)
self
.
object
:
setyaw
(
yaw
-
math.pi
/
120
-
dtime
*
math.pi
/
120
)
end
end
end
local
velo
=
self
.
object
:
getvelocity
()
if
self
.
v
==
0
and
velo
.
x
==
0
and
velo
.
z
==
0
then
return
end
local
s
=
get_sign
(
self
.
v
)
self
.
v
=
self
.
v
-
0
.
02
*
s
if
s
~=
get_sign
(
self
.
v
)
then
...
...
@@ -118,16 +125,18 @@ function boat:on_step(dtime)
local
p
=
self
.
object
:
getpos
()
p
.
y
=
p
.
y
-
0
.
5
local
new_velo
=
{
x
=
0
,
y
=
0
,
z
=
0
}
local
new_acce
=
{
x
=
0
,
y
=
0
,
z
=
0
}
if
not
is_water
(
p
)
then
if
minetest
.
registered_nodes
[
minetest
.
env
:
get_node
(
p
).
name
].
walkable
then
self
.
v
=
0
end
self
.
object
:
setacceleration
(
{
x
=
0
,
y
=-
10
,
z
=
0
}
)
self
.
object
:
setvelocity
(
get_velocity
(
self
.
v
,
self
.
object
:
getyaw
(),
self
.
object
:
getvelocity
().
y
)
)
new_acce
=
{
x
=
0
,
y
=-
10
,
z
=
0
}
new_velo
=
get_velocity
(
self
.
v
,
self
.
object
:
getyaw
(),
self
.
object
:
getvelocity
().
y
)
else
p
.
y
=
p
.
y
+
1
if
is_water
(
p
)
then
self
.
object
:
setacceleration
(
{
x
=
0
,
y
=
3
,
z
=
0
}
)
new_acce
=
{
x
=
0
,
y
=
3
,
z
=
0
}
local
y
=
self
.
object
:
getvelocity
().
y
if
y
>
2
then
y
=
2
...
...
@@ -135,19 +144,21 @@ function boat:on_step(dtime)
if
y
<
0
then
self
.
object
:
setacceleration
({
x
=
0
,
y
=
10
,
z
=
0
})
end
self
.
object
:
setvelocity
(
get_velocity
(
self
.
v
,
self
.
object
:
getyaw
(),
y
)
)
new_velo
=
get_velocity
(
self
.
v
,
self
.
object
:
getyaw
(),
y
)
else
self
.
object
:
setacceleration
(
{
x
=
0
,
y
=
0
,
z
=
0
}
)
new_acce
=
{
x
=
0
,
y
=
0
,
z
=
0
}
if
math.abs
(
self
.
object
:
getvelocity
().
y
)
<
1
then
local
pos
=
self
.
object
:
getpos
()
pos
.
y
=
math.floor
(
pos
.
y
)
+
0
.
5
self
.
object
:
setpos
(
pos
)
self
.
object
:
setvelocity
(
get_velocity
(
self
.
v
,
self
.
object
:
getyaw
(),
0
)
)
new_velo
=
get_velocity
(
self
.
v
,
self
.
object
:
getyaw
(),
0
)
else
self
.
object
:
setvelocity
(
get_velocity
(
self
.
v
,
self
.
object
:
getyaw
(),
self
.
object
:
getvelocity
().
y
)
)
new_velo
=
get_velocity
(
self
.
v
,
self
.
object
:
getyaw
(),
self
.
object
:
getvelocity
().
y
)
end
end
end
self
.
object
:
setvelocity
(
new_velo
)
self
.
object
:
setacceleration
(
new_acce
)
end
minetest
.
register_entity
(
"boats:boat"
,
boat
)
...
...
@@ -168,8 +179,10 @@ minetest.register_craftitem("boats:boat", {
return
end
pointed_thing
.
under
.
y
=
pointed_thing
.
under
.
y
+
0
.
5
minetest
.
env
:
add_entity
(
pointed_thing
.
under
,
"boats:boat"
)
itemstack
:
take_item
()
minetest
.
add_entity
(
pointed_thing
.
under
,
"boats:boat"
)
if
not
minetest
.
setting_getbool
(
"creative_mode"
)
then
itemstack
:
take_item
()
end
return
itemstack
end
,
})
...
...
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