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Illuna-Minetest
minetest_game
Commits
e376d57b
Commit
e376d57b
authored
6 years ago
by
Jacob Gustafson
Committed by
SmallJoker
6 years ago
Browse files
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Plain Diff
Add optional bones messages for player and log
parent
37b206e4
Branches
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3 changed files
minetest.conf.example
+3
-0
3 additions, 0 deletions
minetest.conf.example
mods/bones/init.lua
+28
-3
28 additions, 3 deletions
mods/bones/init.lua
settingtypes.txt
+3
-0
3 additions, 0 deletions
settingtypes.txt
with
34 additions
and
3 deletions
minetest.conf.example
+
3
−
0
View file @
e376d57b
...
...
@@ -23,6 +23,9 @@
# 0 to disable. By default it is "share_bones_time" divide by four.
#share_bones_time_early = 300
# Inform player of condition and location of new bones.
#bones_position_message = false
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
# disappear.
# 'permanent_flame' nodes will remain with either setting.
...
...
This diff is collapsed.
Click to expand it.
mods/bones/init.lua
+
28
−
3
View file @
e376d57b
...
...
@@ -186,20 +186,32 @@ minetest.register_on_dieplayer(function(player)
bones_mode
=
"bones"
end
local
bones_position_message
=
minetest
.
settings
:
get_bool
(
"bones_position_message"
)
==
true
local
player_name
=
player
:
get_player_name
()
local
pos
=
vector
.
round
(
player
:
get_pos
())
local
pos_string
=
minetest
.
pos_to_string
(
pos
)
-- return if keep inventory set or in creative mode
if
bones_mode
==
"keep"
or
(
creative
and
creative
.
is_enabled_for
and
creative
.
is_enabled_for
(
player
:
get_player_name
()))
then
minetest
.
log
(
"action"
,
player_name
..
" dies at "
..
pos_string
..
". No bones placed"
)
if
bones_position_message
then
minetest
.
chat_send_player
(
player_name
,
player_name
..
" died at "
..
pos_string
..
"."
)
end
return
end
local
player_inv
=
player
:
get_inventory
()
if
is_all_empty
(
player_inv
)
then
minetest
.
log
(
"action"
,
player_name
..
" dies at "
..
pos_string
..
". No bones placed"
)
if
bones_position_message
then
minetest
.
chat_send_player
(
player_name
,
player_name
..
" died at "
..
pos_string
..
"."
)
end
return
end
local
pos
=
vector
.
round
(
player
:
getpos
())
local
player_name
=
player
:
get_player_name
()
-- check if it's possible to place bones, if not find space near player
if
bones_mode
==
"bones"
and
not
may_replace
(
pos
,
player
)
then
local
air
=
minetest
.
find_node_near
(
pos
,
1
,
{
"air"
})
...
...
@@ -218,12 +230,25 @@ minetest.register_on_dieplayer(function(player)
player_inv
:
set_list
(
list_name
,
{})
end
drop
(
pos
,
ItemStack
(
"bones:bones"
))
minetest
.
log
(
"action"
,
player_name
..
" dies at "
..
pos_string
..
". Inventory dropped"
)
if
bones_position_message
then
minetest
.
chat_send_player
(
player_name
,
player_name
..
" died at "
..
pos_string
..
", and dropped their inventory."
)
end
return
end
local
param2
=
minetest
.
dir_to_facedir
(
player
:
get_look_dir
())
minetest
.
set_node
(
pos
,
{
name
=
"bones:bones"
,
param2
=
param2
})
minetest
.
log
(
"action"
,
player_name
..
" dies at "
..
pos_string
..
". Bones placed"
)
if
bones_position_message
then
minetest
.
chat_send_player
(
player_name
,
player_name
..
" died at "
..
pos_string
..
", and bones were placed."
)
end
local
meta
=
minetest
.
get_meta
(
pos
)
local
inv
=
meta
:
get_inventory
()
inv
:
set_size
(
"main"
,
8
*
4
)
...
...
This diff is collapsed.
Click to expand it.
settingtypes.txt
+
3
−
0
View file @
e376d57b
...
...
@@ -44,6 +44,9 @@ tnt_radius (TNT radius) int 3 0
# Setting this to 0 will disable sharing of bones completely.
share_bones_time (Bone share time) int 1200 0
# Inform player of condition and location of new bones.
bones_position_message (Inform player about bones) bool false
# Replaces old stairs with new ones. Only required for older worlds.
enable_stairs_replace_abm (Replace old stairs) bool false
...
...
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