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Add initial environmental sounds mod with flowing water sounds
default:river_water_source can also create sound if desired as rivers are considered to be flowing water. A simple mod for now, with the intention to later use new engine environmental sound features if/when they appear.
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- minetest.conf.example 4 additions, 0 deletionsminetest.conf.example
- mods/env_sounds/README.txt 13 additions, 0 deletionsmods/env_sounds/README.txt
- mods/env_sounds/init.lua 64 additions, 0 deletionsmods/env_sounds/init.lua
- mods/env_sounds/license.txt 57 additions, 0 deletionsmods/env_sounds/license.txt
- mods/env_sounds/mod.conf 3 additions, 0 deletionsmods/env_sounds/mod.conf
- mods/env_sounds/sounds/env_sounds_water.1.ogg 0 additions, 0 deletionsmods/env_sounds/sounds/env_sounds_water.1.ogg
- mods/env_sounds/sounds/env_sounds_water.2.ogg 0 additions, 0 deletionsmods/env_sounds/sounds/env_sounds_water.2.ogg
- mods/env_sounds/sounds/env_sounds_water.3.ogg 0 additions, 0 deletionsmods/env_sounds/sounds/env_sounds_water.3.ogg
- mods/env_sounds/sounds/env_sounds_water.4.ogg 0 additions, 0 deletionsmods/env_sounds/sounds/env_sounds_water.4.ogg
- settingtypes.txt 4 additions, 0 deletionssettingtypes.txt
mods/env_sounds/README.txt
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mods/env_sounds/init.lua
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mods/env_sounds/license.txt
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mods/env_sounds/mod.conf
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