- Dec 28, 2015
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paramat authored
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Auke Kok authored
Playing stereo sounds positionally in OpenAL causes it to play the sounds unattenuated - same volume for all distances. This shouldn't happen, and makes door sounds unneccesarily loud from very far away. Convert all door samples to mono, 22kHz 64kbit. Trimmed all door samples to remove lead, trail silence.
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- Dec 25, 2015
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Auke Kok authored
These have almost no value gameplay wise. Mushrooms spread by their very nature into appropriate soil nearby, and harvesting spores is something only scientists do. Actual mushroom farmers leave a few mushrooms and put on more manure, and keep the light off. Modify the growth ABM to test for light levels and attempt to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light at both source and destination needs to be low enough. I've tuned it to be 3-4 spaces from a torch. Mushrooms will die in full sunlight, but they can survive under trees and may grow out at night anywhere. Removed obsolete textures. Remove unused nodes and provide aliases for them. Aliased obsolete nodes so no unknown item nodes appear. Mushrooms die only in full sunlight (light level 15).
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Auke Kok authored
This prevents nodes that are not of the "facedir" paramtype2, as these are generally not expected to be able to rotate. Mods and other methods may still manipulate param2 of these nodes as expected. Addresses #712
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jeanpatrick.guerrero@gmail.com authored
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- Dec 23, 2015
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paramat authored
Re-align parameter format in 'register ore'
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- Dec 19, 2015
- Dec 12, 2015
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Auke Kok authored
Since written books are quite different from empty books, the visual clue that they are different items is really needed in-game. I've added a "clasp" or "belt-with-buckle" like element to the png from default_book, keeping them very similar but also immediately recgnizably different. I added the new texture to blockmen's license list since it's obviously derivative of his work. The PNG was run through a minimizer/optimizer to save space.
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paramat authored
To make water a little clearer and feel purer Also correct lava alpha values from 192 to 191
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- Dec 06, 2015
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paramat authored
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jeanpatrick.guerrero@gmail.com authored
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- Nov 23, 2015
- Nov 15, 2015
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paramat authored
The fixing of low density decorations allows returning to sidelen 16 for acacia trees and cacti, previously sidelen 80 was required for low density decorations to appear Also use sidelen 16 instead of 8 for mgv6 papyrus
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- Nov 14, 2015
- Nov 09, 2015
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paramat authored
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- Nov 08, 2015
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paramat authored
Bring humidity points closer to reduce distortion of voronoi cells Slightly reduce size of hot and frozen biomes Improve location of glacier biomes Remove unnecessary snow nodeboxes from tundra to improve FPS Add missing dirt_with_snow to taiga
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- Nov 04, 2015
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paramat authored
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- Oct 30, 2015
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Rui914 authored
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- Oct 28, 2015
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paramat authored
Update 'disable fire' documentation in conf.example
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Craig Davison authored
Closes #544
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- Oct 27, 2015
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paramat authored
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- Oct 26, 2015
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paramat authored
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- Oct 20, 2015
- Oct 18, 2015
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Rui authored
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- Oct 17, 2015
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paramat authored
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- Oct 11, 2015
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PilzAdam authored
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- Oct 10, 2015
- Oct 05, 2015
- Oct 03, 2015
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paramat authored
Dirt waters are more suitable for waterlilies Add dedicated dunes biome in coniferous forest Papyrus: use dirt base again Force-place roots on mapgen tree schematics Tune some humidity points to improve voronoi cells Add random rotation to jungle trees
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paramat authored
New brighter mineral_mese texture
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- Oct 01, 2015
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paramat authored
Rename in game.conf and documentation Update game_api.txt documentation for bucket API and tree functions Fix tab, space and comment formatting in game_api.txt Rename in mod READMEs
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- Sep 29, 2015
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LeMagnesium authored
Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it. Thanks for reading.
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