- Nov 30, 2014
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Craig Davison authored
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paramat authored
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- Nov 23, 2014
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kilbith authored
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- Nov 21, 2014
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PenguinDad authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Nov 16, 2014
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paramat authored
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- Nov 08, 2014
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kilbith authored
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- Oct 05, 2014
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kilbith authored
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- Oct 03, 2014
- Oct 02, 2014
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BlockMen authored
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- Sep 27, 2014
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BlockMen authored
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Neuromancer56 authored
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- Sep 16, 2014
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BlockMen authored
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ShadowNinja authored
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CraigyDavi authored
It's now in game_api.txt
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- Aug 22, 2014
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Calinou authored
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- Aug 21, 2014
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BlockMen authored
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- Jul 22, 2014
- Jul 13, 2014
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Novatux authored
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- Jul 05, 2014
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BlockMen authored
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BlockMen authored
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David Gumberg authored
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BlockMen authored
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HybridDog authored
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BlockMen authored
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BlockMen authored
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BlockMen authored
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SmallJoker authored
This adds protection for furnaces (when the area is protected, so it the furnace). Also made the codes a bit shorter..
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Sfan5 authored
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arsdragonfly authored
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BlockMen authored
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paramat authored
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marvok authored
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Vanessa Ezekowitz authored
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua and put all instances of this property right under the drawtype, since they are directly related and depend on the above.
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Casimir authored
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Sfan5 authored
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- Apr 12, 2014
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BlockMen authored
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- Feb 18, 2014
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4Evergreen4 authored
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- Feb 08, 2014
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Jordan Snelling authored
<PilzAdam> why dont you include sam II in there?
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