- Mar 17, 2017
- Mar 15, 2017
- Mar 14, 2017
- Mar 13, 2017
- Mar 12, 2017
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SmallJoker authored
Completes a forgotten update in 9d3a5263
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paramat authored
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Auke Kok authored
This should be fairly cheap and pops off items if needed.
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Dániel Juhász authored
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Auke Kok authored
The table was generated using the old code. A table lookup should be faster than lots of math and branches. Allows us to drop `nextrange()` as well.
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Auke Kok authored
Allows rotating things like signs and torches. Axis rotation rotates over all 6 faces, face rotation flips upside down to flat on floor only, and of course in the 4 horizontal directions. Made the code a bit more modular to account for different rotation schemes. Should be easier to extend from here on to other needs, and the functions can be reused by other mods for convenience.
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Auke Kok authored
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- Mar 10, 2017
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paramat authored
Usage and tool break sounds were played at 'pointed_thing.above' which can be nil if not pointing at anything or at an entity. This caused sounds to be played to all players on a server non-positionally. Fallback to player pos for sounds if 'pointed_thing.above' is nil. Replace 'pt' variable with 'pointed_thing' in 'register_tool'.
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paramat authored
Currently jungletrees and junglegrass use sidelen 80 for simplicity, but this results in a more uneven distribution of decorations. A more even distribution helps keep rainforest darker with a more unbroken canopy. This is also more consistent. 80 is based on the default mapchunk size, all other decorations use sidelen 16 or smaller to divide into any mapchunk size.
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paramat authored
Denser jungletree for darker rainforest: Highest 'jungletree' nodes now prob 255. Add a 5th lower branch layer. Increase lower branch layer y-slice prob to 191. Aspen: Extend trunk upwards by 1 node to reduce leafdecay radius to 2. Pine: Make lower trunk 1 node longer so that lowest branches are more often higher off the ground, also to make pines taller. Appletree: Make 2 opposite branches prob 255, the other 2 prob 127, to avoid trees with 1 or 0 branches. Therefore also add random rotation.
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- Mar 09, 2017
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Milan authored
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- Mar 07, 2017
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Milan authored
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Milan authored
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paramat authored
Increase to 5 ladders from 7 sticks. More generous to help with vertical travel. Divide the log core volume of 14 * 14 * 16 cubic pixels by the volume of a ladder node with two 2 * 2 * 16 side pieces and four 2 * 1 * 16 rungs (cut down to length 14), to get 12.25 ladders per log. The recipe of 7 stick items is 7 / 16 = 0.4375 logs. Ladders per 7 stick items = 0.4375 * 12.25 = 5.36.
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rubenwardy authored
Thank you to @ForbiddenJ for finding cause of the issue.
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tenplus1 authored
If 'node_box' is nil 'node_box.type' causes a crash.
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Diego Martínez authored
Add desert and silver sand-related blocks, and stairs.
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- Mar 06, 2017
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Milan authored
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- Mar 05, 2017
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Diego Martínez authored
Also fixes the failing travis checks.
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paramat authored
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- Mar 04, 2017
- Mar 03, 2017
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Milan authored
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- Mar 01, 2017
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octacian authored
Utilizes the new key-meta (as with nodes) and the ability to set the description of an itemstack with the `description` meta key. Includes code to convert old metadata to new key-meta.
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Auke Kok authored
- beds - boats - carts - key/skeleton key - seeds All these had on_place handlers that did not allow nodes with an on_rightclick() handler to be used first (if not using sneak). This code is taken from the torches mod and applied everywhere. This allows all these items to e.g. be inserted into the `frame` mod's item frames.
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