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  1. Jul 16, 2016
  2. May 28, 2016
    • Auke Kok's avatar
      cherry-pick from github.com/minetest/minetest_game> Default: Convert saplings to use node timers · 0da14dbb
      Auke Kok authored and Milan's avatar Milan committed
      Each sapling is given a single node timer that is between
      2 and 4 days of game play time (40-80 minutes). If you walk out
      of the zone, and come back later, the tree will always grow
      to full if the timer has elapsed.
      
      Because trees.lua is all functions, it needs to be parsed before
      nodes.lua, since that references some of its functions. Hence,
      change the order of parsing here. Otherwise saplings would not
      grow to full.
      0da14dbb
  3. Mar 22, 2016
  4. Feb 27, 2016
  5. Jan 15, 2016
    • Auke Kok's avatar
      Aspen trees. · 6267f260
      Auke Kok authored
      Adds a birch-like tree to the default_game. Aspen was chosen on
      purpose instead of birch, as several birch tree mods already exist
      and choosing a different name avoids any conflicts.
      
      Schematics were made for both normal and sapling version, assuring
      saplings will not be able to grief. The shape of the Aspen is "fanning
      out at the top" and provides an easy tree to walk under, but still a
      somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up
      to three layers of leaves on top, making it slightly taller than an
      Apple tree, but shorter than a Pine tree, which provides a good blend.
      
      Textures were painted from scratch, except tree_top and _wood
      variants, which are color modified versions of the pine_wood
      variants. Appropriate licenses have been chosen for the new textures.
      
      The leaf texture is light enough to contrast other trees, but dark
      enough to offset against our light default grass color. The leaves
      are drawn in the typical minetest default fashion with plenty of
      transparancy, but enough definition to suggest that you're seeing
      something that looks like leaves. The placement of leaves in the
      schematic also suggests the top of the tree is sparse and you can
      see the sky through the leaves.
      
      Sapling texture is both traditional and different, with lush green
      leaves and a well-defined stem, but slightly stick-like and skinny,
      as these plants tend to grow up first, then out.
      
      Add fallen Aspen logs. We make these logs a minimum of 2 blocks long,
      and up to 3. This allows us to make these logs a place where both
      red and brown mushrooms can be found, to these may be attractive to
      players. However, the spawn rate for these has been reduced a lot
      compared to the other logs, to account for the scarcity of Aspen.
      
      Add stairs, slabs for these wood types as well.
      
      Mapgen will place these trees in deciduous forests only, but in
      a way that the biome is a range between entirely Apple trees, and
      mostly entirely Aspen trees, with a bias to Apple trees. To make
      fallen logs somewhat correlated with trees, we modify the planting
      of Apple trees and logs to use perlin noise and not fill ratio,
      otherwise you'd always end up with Apple logs in Aspen tree areas,
      which would be suspicious. There still is a bit of a mix.
      6267f260
  6. Nov 23, 2015
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  11. Aug 09, 2015
  12. Jul 20, 2015
  13. Jul 05, 2015
  14. Jan 10, 2015
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