- Sep 27, 2014
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BlockMen authored
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Neuromancer56 authored
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- Sep 16, 2014
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BlockMen authored
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ShadowNinja authored
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CraigyDavi authored
It's now in game_api.txt
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- Aug 22, 2014
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Calinou authored
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- Aug 21, 2014
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BlockMen authored
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- Jul 22, 2014
- Jul 13, 2014
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Novatux authored
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- Jul 05, 2014
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BlockMen authored
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BlockMen authored
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David Gumberg authored
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BlockMen authored
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HybridDog authored
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BlockMen authored
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BlockMen authored
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BlockMen authored
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SmallJoker authored
This adds protection for furnaces (when the area is protected, so it the furnace). Also made the codes a bit shorter..
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Sfan5 authored
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arsdragonfly authored
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BlockMen authored
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paramat authored
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marvok authored
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Vanessa Ezekowitz authored
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua and put all instances of this property right under the drawtype, since they are directly related and depend on the above.
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Casimir authored
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Sfan5 authored
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- Apr 12, 2014
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BlockMen authored
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- Feb 18, 2014
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4Evergreen4 authored
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- Feb 08, 2014
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Jordan Snelling authored
<PilzAdam> why dont you include sam II in there?
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Jordan Snelling authored
hat layer, when the area for the cape (a 8x12 set of pixels) which is to the right of the arm texture, is given a non-alpha or semi-alpha pixel, it will display ingame, similar to the hat layer on the player's head.
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- Jan 11, 2014
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ShadowNinja authored
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- Dec 22, 2013
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ShadowNinja authored
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- Dec 08, 2013
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Novatux authored
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- Dec 07, 2013
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kaeza authored
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- Dec 03, 2013
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RealBadAngel authored
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- Nov 30, 2013
- Nov 17, 2013