- Oct 31, 2021
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LoneWolfHT authored
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nogajun authored
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- Oct 23, 2021
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sfence authored
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Montandalar authored
By using the inventory named just 'trash' instead of 'creative_trash' which overlaps when you name your player 'trash'.
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- Oct 16, 2021
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Lars Müller authored
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ptah-alexs authored
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- Sep 24, 2021
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sfan5 authored
Custom fields must start with an underscore, this is very relevant for `sound` which is already defined by the engine.
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- Sep 04, 2021
- Jul 08, 2021
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David Leal authored
Co-authored-by:
sfan5 <sfan5@live.de>
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- Jun 06, 2021
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Jordan Irwin authored
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sfence authored
closes #2882
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- May 31, 2021
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Paramat authored
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- May 11, 2021
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SmallJoker authored
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- May 08, 2021
- May 02, 2021
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SmallJoker authored
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- Apr 27, 2021
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sfan5 authored
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- Apr 17, 2021
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SmallJoker authored
Co-authored-by:
Jason Cartwright <cartwrightjason49@gmail.com>
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- Apr 02, 2021
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An0n3m0us authored
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- Mar 17, 2021
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An0n3m0us authored
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Paul Ouellette authored
This happened when the same item was visible twice and one of them was a group item. Fix it by ensuring that buttons that should have different tooltips don't have the same element name.
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- Feb 23, 2021
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Wuzzy authored
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Ronoaldo Pereira authored
Added the Brazilian Portuguese translation to all mods in the Minetest Game.
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- Feb 15, 2021
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Nathaniel Freeman authored
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- Feb 12, 2021
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Wuzzy authored
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ExeVirus authored
Only a single program was used to safely compress all textures in MTG. * `optipng -o7 -zm1-9 -nc -strip all -clobber %%f` The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode. utils/optimize_textures.sh performs this compression automatically, assuming optipng is installed.
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- Feb 11, 2021
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Lars Müller authored
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- Feb 09, 2021
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An0n3m0us authored
Closes: #2818
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- Feb 07, 2021
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sfan5 authored
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sfan5 authored
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SmallJoker authored
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- Feb 06, 2021
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Wuzzy authored
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- Feb 01, 2021
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Lars Müller authored
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- Jan 30, 2021
- Jan 15, 2021
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Montandalar authored
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